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UnrealI.RazorBladeAlt

Extends
RazorBlade

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UnrealI.RazorBlade
         |   
         +-- UnrealI.RazorBladeAlt

Variables Summary
rotatorGuidedRotation
vectorGuidedVelocity
rotatorOldGuiderRotation
Inherited Variables from UnrealI.RazorBlade
bCanHitInstigator, bHitWater, NumWallHits
Inherited Variables from Engine.Projectile
Damage, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
function BeginState ()
Flying
function PostBeginPlay ()
function SetRoll (vector NewVelocity)
function Tick (float DeltaTime)
Flying
Inherited Functions from UnrealI.RazorBlade
BeginState, HitWall, ProcessTouch, SetRoll, SetUp, Timer, ZoneChange
Inherited Functions from Engine.Projectile
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch

States Summary
Flying Source code
auto state Flying
BeginState, Tick


Variables Detail

GuidedRotation Source code

var rotator GuidedRotation;

GuidedVelocity Source code

var vector GuidedVelocity;

OldGuiderRotation Source code

var rotator OldGuiderRotation;


Functions Detail

BeginState Flying Source code

simulated function BeginState ( )

PostBeginPlay Source code

simulated function PostBeginPlay ( )

SetRoll Source code

simulated function SetRoll ( vector NewVelocity )

Tick Flying Source code

simulated function Tick ( float DeltaTime )


Defaultproperties

defaultproperties
{
     bNetTemporary=False
}

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Creation time: za 22-4-2006 13:29:19.953 - Created with UnCodeX