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UnrealI.FlakBox

Extends
Ammo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- Engine.Ammo
            |   
            +-- UnrealI.FlakBox

Direct Known Subclasses:

FlakShellAmmo

Variables Summary
Inherited Variables from Engine.Ammo
AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10]
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies

Functions Summary
Inherited Functions from Engine.Ammo
AddAmmo, BotDesireability, HandlePickupQuery, SpawnCopy, UseAmmo
Inherited Functions from Engine.Pickup
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp


Defaultproperties

defaultproperties
{
     AmmoAmount=10
     MaxAmmo=50
     UsedInWeaponSlot(6)=1
     PickupMessage="You picked up 10 Flak Shells"
     PickupViewMesh=LodMesh'UnrealI.flakboxMesh'
     MaxDesireability=0.320000
     PickupSound=Sound'UnrealI.Pickups.AmmoSnd'
     Icon=Texture'UnrealI.Icons.I_FlakAmmo'
     Mesh=LodMesh'UnrealI.flakboxMesh'
     CollisionRadius=16.000000
     CollisionHeight=11.000000
     bCollideActors=True
}

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Creation time: za 22-4-2006 13:29:17.515 - Created with UnCodeX