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UnrealI.Boulder1

Extends
BigRock

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UnrealI.BigRock
         |   
         +-- UnrealI.Boulder1

Variables Summary
Inherited Variables from Engine.Projectile
Damage, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
function HitWall (vector HitNormal, actor Wall)
Flying
function SpawnChunks (int num)
Inherited Functions from UnrealI.BigRock
HitWall, InitFrag, Landed, MakeSound, PostBeginPlay, ProcessTouch, SpawnChunks, TakeDamage
Inherited Functions from Engine.Projectile
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch

States Summary
Flying Source code
auto state Flying
HitWall


Functions Detail

HitWall Flying Source code

function HitWall ( vector HitNormal, actor Wall )

SpawnChunks Source code

function SpawnChunks ( int num )


Defaultproperties

defaultproperties
{
     speed=1300.000000
     MaxSpeed=1300.000000
     Mesh=LodMesh'UnrealShare.BoulderM'
     DrawScale=1.700000
     CollisionRadius=60.000000
}

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Creation time: za 22-4-2006 13:29:15.750 - Created with UnCodeX