Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- UnrealI.GasbagBelch | +-- UDSDemo.Fireball
FireBurst
Variables Summary | |
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int | i |
Fireball | |
int | startcount |
Inherited Variables from UnrealI.GasbagBelch |
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i, SpriteAnim[6] |
Inherited Variables from Engine.Projectile |
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Damage, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
Functions Summary | ||
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Explode (vector HitLocation, vector HitNormal) Flying | ||
HitWall (vector HitNormal, actor Wall) Flying | ||
PostBeginPlay () | ||
ProcessTouch (Actor Other, Vector HitLocation) Flying | ||
Tick (float DeltaTime) Flying | ||
Timer () |
Inherited Functions from UnrealI.GasbagBelch |
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Explode, PostBeginPlay, ProcessTouch, SetUp, Timer |
Inherited Functions from Engine.Projectile |
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EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
States Summary |
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Flying Source code |
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auto state Flying |
Explode, HitWall, ProcessTouch, Tick |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { SpriteAnim(0)=None SpriteAnim(1)=None SpriteAnim(2)=None SpriteAnim(3)=None SpriteAnim(4)=None SpriteAnim(5)=None speed=800.000000 Damage=20.000000 MomentumTransfer=32000 ImpactSound=None ExploWallOut=10.000000 LifeSpan=6.000000 DrawScale=0.500000 AmbientGlow=187 bMeshCurvy=True bFixedRotationDir=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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