| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UnrealI.GasbagBelch
|
+-- UDSDemo.Fireball
FireBurst
| Variables Summary | |
|---|---|
| int | i |
| Fireball | |
| int | startcount |
| Inherited Variables from UnrealI.GasbagBelch |
|---|
| i, SpriteAnim[6] |
| Inherited Variables from Engine.Projectile |
|---|
| Damage, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
| Functions Summary | ||
|---|---|---|
![]() | Explode (vector HitLocation, vector HitNormal) Flying | |
![]() | HitWall (vector HitNormal, actor Wall) Flying | |
![]() | PostBeginPlay () | |
![]() | ProcessTouch (Actor Other, Vector HitLocation) Flying | |
![]() | Tick (float DeltaTime) Flying | |
![]() | Timer () | |
| Inherited Functions from UnrealI.GasbagBelch |
|---|
| Explode, PostBeginPlay, ProcessTouch, SetUp, Timer |
| Inherited Functions from Engine.Projectile |
|---|
| EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
| States Summary |
|---|
| Flying Source code |
|---|
|
auto state Flying |
| Explode, HitWall, ProcessTouch, Tick |
| Variables Detail |
|---|
| Functions Detail |
|---|
Explode Flying Source code
HitWall Flying Source code
PostBeginPlay Source code
ProcessTouch Flying Source code
Tick Flying Source code
Timer Source code| Defaultproperties |
|---|
defaultproperties { SpriteAnim(0)=None SpriteAnim(1)=None SpriteAnim(2)=None SpriteAnim(3)=None SpriteAnim(4)=None SpriteAnim(5)=None speed=800.000000 Damage=20.000000 MomentumTransfer=32000 ImpactSound=None ExploWallOut=10.000000 LifeSpan=6.000000 DrawScale=0.500000 AmbientGlow=187 bMeshCurvy=True bFixedRotationDir=True } |
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