- Extends
- UnrealHUD
Core.Object
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+-- Engine.Actor
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+-- Engine.HUD
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+-- UnrealShare.UnrealHUD
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+-- UDSDemo.CS_Hud
Inherited Variables from UnrealShare.UnrealHUD |
AltTeamColor[4], ArmorOffset, bDisplayTran, bFlashTranslator, Count, CurrentMessage, CurTranY, GreenColor, IdentifyFadeTime, IdentifyHealth, IdentifyName, IdentifyTarget, MOTDFadeOutTime, RedColor, SizeY, TeamColor[4], TeamName[4], TranslatorTimer, TranslatorY, VersionMessage |
Inherited Functions from UnrealShare.UnrealHUD |
ChangeCrosshair, ChangeHud, CreateMenu, DisplayMenu, DisplayMessages, DisplayProgressMessage, DrawAmmo, DrawArmor, DrawCrossHair, DrawFragCount, DrawHealth, DrawHudIcon, DrawIconValue, DrawIdentifyInfo, DrawInventory, DrawMessageHeader, DrawMOTD, DrawNextMessagePart, DrawNumberOf, DrawTeamGameSynopsis, DrawTypingPrompt, HUDSetup, PostBeginPlay, PostRender, PreRender, SpecialType, Tick, TraceIdentify |
var bool bFadingIn;
var bool bForceLetterBox;
var bool bPause;
var int CreditNumber;
var int MessageNumber;
var float PauseDelay;
CS_Hud
var(
CS_Hud)
localized string Credits1;
var(
CS_Hud)
localized string Credits2;
var(
CS_Hud)
localized string Credits3;
var(
CS_Hud)
localized string Credits4;
var(
CS_Hud)
string EndCredits1;
var(
CS_Hud)
string EndCredits2;
var(
CS_Hud)
string EndCredits3;
var(
CS_Hud)
string EndCredits4;
var(
CS_Hud)
string EndCredits5;
var(
CS_Hud)
string EndCredits6;
var(
CS_Hud)
string EndCredits7;
var(
CS_Hud)
localized string GameTitle;
simulated function ChangeHud ( int d )
simulated function DrawCredits (
Canvas Canvas,
int CredNumber )
simulated function DrawCrossHair (
canvas Canvas,
int StartX,
int StartY )
simulated function DrawMessage (
Canvas Canvas,
int MessageNumber )
simulated function PostBeginPlay ( )
simulated function Tick ( float DeltaTime )
function Timer ( )
defaultproperties
{
Credits1="INFOGRAMES"
Credits2="LEGEND ENTERTAINMENT"
Credits3="AND EPIC GAMES"
Credits4="PRESENT"
GameTitle="UNREAL: RETURN TO NA PALI"
MainMenuType=Class'Engine.Menu'
}
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Creation time: za 22-4-2006 13:29:16.640 - Created with
UnCodeX