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UDSDemo.CS_Hud

Extends
UnrealHUD

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.HUD
      |   
      +-- UnrealShare.UnrealHUD
         |   
         +-- UDSDemo.CS_Hud

Variables Summary
boolbFadingIn
boolbForceLetterBox
boolbPause
intCreditNumber
intMessageNumber
floatPauseDelay
CS_Hud
stringCredits1
stringCredits2
stringCredits3
stringCredits4
stringEndCredits1
stringEndCredits2
stringEndCredits3
stringEndCredits4
stringEndCredits5
stringEndCredits6
stringEndCredits7
stringGameTitle
Inherited Variables from UnrealShare.UnrealHUD
AltTeamColor[4], ArmorOffset, bDisplayTran, bFlashTranslator, Count, CurrentMessage, CurTranY, GreenColor, IdentifyFadeTime, IdentifyHealth, IdentifyName, IdentifyTarget, MOTDFadeOutTime, RedColor, SizeY, TeamColor[4], TeamName[4], TranslatorTimer, TranslatorY, VersionMessage
Inherited Variables from Engine.HUD
Crosshair, HUDConfigWindowType, HudMode, MainMenu, MainMenuType

Structures Summary
Inherited Structures from UnrealShare.UnrealHUD
MessageStruct

Functions Summary
function ChangeHud (int d)
function DrawCredits (Canvas Canvas, int CredNumber)
function DrawCrossHair (canvas Canvas, int StartX, int StartY)
function DrawCSDebug (Canvas Canvas, int TX)
function DrawMessage (Canvas Canvas, int MessageNumber)
function HUDSetup (canvas canvas)
function PostBeginPlay ()
function PostRender (canvas Canvas)
function Tick (float DeltaTime)
function Timer ()
Inherited Functions from UnrealShare.UnrealHUD
ChangeCrosshair, ChangeHud, CreateMenu, DisplayMenu, DisplayMessages, DisplayProgressMessage, DrawAmmo, DrawArmor, DrawCrossHair, DrawFragCount, DrawHealth, DrawHudIcon, DrawIconValue, DrawIdentifyInfo, DrawInventory, DrawMessageHeader, DrawMOTD, DrawNextMessagePart, DrawNumberOf, DrawTeamGameSynopsis, DrawTypingPrompt, HUDSetup, PostBeginPlay, PostRender, PreRender, SpecialType, Tick, TraceIdentify
Inherited Functions from Engine.HUD
ChangeCrosshair, ChangeHud, DisplayMessages, DrawCrossHair, InputNumber, Message, PlayReceivedMessage, PostRender, PreRender


Variables Detail

bFadingIn Source code

var bool bFadingIn;

bForceLetterBox Source code

var bool bForceLetterBox;

bPause Source code

var bool bPause;

CreditNumber Source code

var int CreditNumber;

MessageNumber Source code

var int MessageNumber;

PauseDelay Source code

var float PauseDelay;

CS_Hud

Credits1 Source code

var(CS_Hud) localized string Credits1;

Credits2 Source code

var(CS_Hud) localized string Credits2;

Credits3 Source code

var(CS_Hud) localized string Credits3;

Credits4 Source code

var(CS_Hud) localized string Credits4;

EndCredits1 Source code

var(CS_Hud) string EndCredits1;

EndCredits2 Source code

var(CS_Hud) string EndCredits2;

EndCredits3 Source code

var(CS_Hud) string EndCredits3;

EndCredits4 Source code

var(CS_Hud) string EndCredits4;

EndCredits5 Source code

var(CS_Hud) string EndCredits5;

EndCredits6 Source code

var(CS_Hud) string EndCredits6;

EndCredits7 Source code

var(CS_Hud) string EndCredits7;

GameTitle Source code

var(CS_Hud) localized string GameTitle;


Functions Detail

ChangeHud Source code

simulated function ChangeHud ( int d )

DrawCredits Source code

simulated function DrawCredits ( Canvas Canvas, int CredNumber )

DrawCrossHair Source code

simulated function DrawCrossHair ( canvas Canvas, int StartX, int StartY )

DrawCSDebug Source code

function DrawCSDebug ( Canvas Canvas, int TX )

DrawMessage Source code

simulated function DrawMessage ( Canvas Canvas, int MessageNumber )

HUDSetup Source code

simulated function HUDSetup ( canvas canvas )

PostBeginPlay Source code

simulated function PostBeginPlay ( )

PostRender Source code

simulated function PostRender ( canvas Canvas )

Tick Source code

simulated function Tick ( float DeltaTime )

Timer Source code

function Timer ( )


Defaultproperties

defaultproperties
{
     Credits1="INFOGRAMES"
     Credits2="LEGEND ENTERTAINMENT"
     Credits3="AND EPIC GAMES"
     Credits4="PRESENT"
     GameTitle="UNREAL: RETURN TO NA PALI"
     MainMenuType=Class'Engine.Menu'
}

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Creation time: za 22-4-2006 13:29:16.640 - Created with UnCodeX