UBrowser.UBrowserServerList
- Extends
- UWindowList
Core.Object
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+-- UWindow.UWindowBase
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+-- UWindow.UWindowList
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+-- UBrowser.UBrowserServerList
Inherited Variables from UWindow.UWindowList |
bItemOrderChanged, BranchLeft, BranchRight, bSortSuspended, bSuspendableSort, bTreeSort, CompareCount, CurrentSortItem, InternalCount, Last, Next, ParentNode, Prev, Sentinel |
Functions Summary |
 | UWindowList | Append (Class<UWindowList> C)
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 | | CancelPing ()
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 | bool | Compare (UWindowList T, UWindowList B)
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 | | ConsiderForSubsets ()
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 | UWindowList | CopyExistingListItem (Class<UWindowList> ItemClass, UWindowList SourceItem)
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 | | DestroyListItem ()
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 | UBrowserServerList | FindExistingServer (string FindIP, int FindQueryPort)
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 | PlayerPawn | GetPlayerOwner ()
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 | | InvalidatePings ()
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 | | PingDone (bool bInitial, bool bJustThisServer, bool bSuccess, bool bNoSort)
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 | | PingNext (bool bInitial, bool bNoSort)
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 | | PingServer (bool bInitial, bool bJustThisServer, bool bNoSort)
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 | | PingServers (bool bInitial, bool bNoSort)
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 | | QueryFinished (UBrowserServerListFactory Fact, bool bSuccess, optional string ErrorMsg)
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 | | Remove ()
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 | | ServerStatus ()
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 | bool | ShowThisItem ()
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 | | StatusDone (bool bSuccess)
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 | | UpdateServerCount ()
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Inherited Functions from UWindow.UWindowList |
Append, AppendItem, AppendListCopy, Clear, Compare, ContinueSort, CopyExistingListItem, Count, CountShown, CreateItem, DestroyList, DestroyListItem, DisconnectList, DoAppendItem, FindEntry, GraftLeft, GraftRight, Insert, InsertAfter, InsertBefore, InsertItem, InsertItemAfter, InsertItemBefore, LeftMost, MoveItemSorted, Remove, RightMost, SetupSentinel, ShowThisItem, Sort, Tick, Validate |
var bool bLocalServer;
var bool bNeedUpdateCount;
var bool bNeverPinged;
var bool bNoInitalPing;
var bool bOldServer;
var bool bPinged;
var bool bPingFailed;
var bool bPinging;
var string Category;
var string GameMode;
var string GameName;
var int GamePort;
var string GameType;
var int GameVer;
var string HostName;
var string IP;
var string MapName;
var int MaxPlayers;
var config int MaxSimultaneousPing;
var int MinGameVer;
var int NumPlayers;
var float Ping;
var int QueryPort;
var int TotalMaxPlayers;
var int TotalPlayers;
var int TotalServers;
function CancelPing ( )
function ConsiderForSubsets ( )
function DestroyListItem ( )
function InvalidatePings ( )
function PingDone ( bool bInitial, bool bJustThisServer, bool bSuccess, bool bNoSort )
function PingNext ( bool bInitial, bool bNoSort )
function PingServer ( bool bInitial, bool bJustThisServer, bool bNoSort )
function PingServers ( bool bInitial, bool bNoSort )
function Remove ( )
function ServerStatus ( )
function bool ShowThisItem ( )
function StatusDone ( bool bSuccess )
function UpdateServerCount ( )
defaultproperties
{
MaxSimultaneousPing=10
}
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Creation time: za 22-4-2006 13:29:22.171 - Created with
UnCodeX