UBrowser.UBrowserGSpyLink
- Extends
- UBrowserBufferedTcpLink
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.InternetInfo
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+-- IpDrv.InternetLink
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+-- IpDrv.TcpLink
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+-- UBrowser.UBrowserBufferedTcpLink
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+-- UBrowser.UBrowserGSpyLink
Inherited Variables from UBrowser.UBrowserBufferedTcpLink |
bEOF, bWaiting, CR, CRLF, InputBufferHead, InputBufferTail, InputBuffer[1024], InputQueue, InputQueueLen, LF, OutputBufferHead, OutputBufferTail, OutputBuffer[1024], OutputQueue, OutputQueueLen, WaitForCountChars, WaitingFor, WaitMatchData, WaitResult, WaitTimeoutTime |
Inherited Functions from UBrowser.UBrowserBufferedTcpLink |
DoBufferQueueIO, GotMatch, GotMatchTimeout, ParseDelimited, PeekChar, ReadBufferedLine, ReadChar, ResetBuffer, SendBufferedData, SendEOF, WaitFor, WaitForCount |
Inherited Functions from IpDrv.TcpLink |
Accepted, BindPort, Close, Closed, IsConnected, Listen, Open, Opened, ReadBinary, ReadText, ReceivedBinary, ReceivedLine, ReceivedText, SendBinary, SendText |
const FoundSecret = 2;
const FoundSecureRequest = 1;
const NextAddress = 4;
const NextIP = 3;
var bool bOpened;
var localized string CouldNotConnectError;
var string GameName;
var string MasterServerAddress;
var IpAddr MasterServerIpAddr;
var int MasterServerTCPPort;
var int MasterServerTimeout;
var int Region;
var localized string ResolveFailedError;
var localized string TimeOutError;
function BeginPlay ( )
event Closed ( )
function DoBufferQueueIO ( )
function GotMatch ( int MatchData )
function GotMatchTimeout ( int MatchData )
function HandleServer ( string Text )
event Opened ( )
function Resolved (
IpAddr Addr )
function ResolveFailed ( )
function Start ( )
function Tick ( float DeltaTime )
function Tick ( float Delta )
event Timer ( )
defaultproperties
{
ResolveFailedError="The master server could not be resolved: "
TimeOutError="Timeout talking to the master server"
CouldNotConnectError="Connecting to the master server timed out: "
}
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Creation time: za 22-4-2006 13:29:21.984 - Created with
UnCodeX