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Core.Object | +-- Engine.Actor | +-- Engine.Brush | +-- Engine.Mover
AssertMover, AttachMover, ElevatorMover, GradualMover, LoopMover, MixMover, RotatingMover
Inherited Variables from Engine.Brush |
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bColored, BrushColor, CsgOper, MainScale, PolyFlags, PostPivot, PostScale, TempScale, UnusedLightMesh |
Enumerations Summary | ||
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EBumpType BT_PlayerBump, BT_PawnBump, BT_AnyBump, | ||
EMoverEncroachType ME_StopWhenEncroach, ME_ReturnWhenEncroach, ME_CrushWhenEncroach, ME_IgnoreWhenEncroach, | ||
EMoverGlideType MV_MoveByTime, MV_GlideByTime, |
Inherited Enumerations from Engine.Brush |
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ECsgOper |
Inherited Enumerations from Engine.Actor |
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EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType |
Structures Summary |
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Inherited Structures from Engine.Actor |
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PointRegion |
Functions Summary | ||
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Attach (actor Other) StandOpenTimed | ||
BeginEvent () BumpButton | ||
BeginPlay () | ||
BeginState () TriggerControl | ||
BeginState () TriggerOpenTimed | ||
BeginState () TriggerPound | ||
Bump (actor Other) | ||
Bump (actor Other) BumpButton | ||
Bump (actor Other) BumpOpenTimed | ||
DoClose () | ||
DoOpen () | ||
bool | EncroachingOn (actor Other) | |
EndEvent () BumpButton | ||
FindTriggerActor () | ||
FinishedClosing () | ||
FinishedOpening () | ||
FinishNotify () | ||
bool | HandleDoor (pawn Other) | |
bool | HandleDoor (pawn Other) BumpButton | |
bool | HandleDoor (pawn Other) BumpOpenTimed | |
bool | HandleDoor (pawn Other) StandOpenTimed | |
bool | HandleDoor (pawn Other) TriggerControl | |
bool | HandleDoor (pawn Other) TriggerOpenTimed | |
bool | HandleDoor (pawn Other) TriggerPound | |
bool | HandleDoor (pawn Other) TriggerToggle | |
bool | HandleTriggerDoor (pawn Other) | |
InterpolateEnd (actor Other) | ||
InterpolateTo (byte NewKeyNum, float Seconds) | ||
MakeGroupReturn () | ||
MakeGroupStop () | ||
PostBeginPlay () | ||
SetKeyframe (byte NewKeyNum, vector NewLocation, rotator NewRotation) | ||
Actor | SpecialHandling (Pawn Other) | |
TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) | ||
Timer () | ||
Trigger (actor Other, pawn EventInstigator) TriggerControl | ||
Trigger (actor Other, pawn EventInstigator) TriggerOpenTimed | ||
Trigger (actor Other, pawn EventInstigator) TriggerPound | ||
Trigger (actor Other, pawn EventInstigator) TriggerToggle | ||
UnTrigger (actor Other, pawn EventInstigator) TriggerControl | ||
UnTrigger (actor Other, pawn EventInstigator) TriggerPound |
States Summary |
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BumpButton Source code |
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state BumpButton |
BeginEvent, Bump, EndEvent, HandleDoor |
BumpOpenTimed Source code |
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state BumpOpenTimed |
Bump, HandleDoor |
StandOpenTimed Source code |
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state StandOpenTimed |
Attach, HandleDoor |
TriggerControl Source code |
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state TriggerControl |
BeginState, HandleDoor, Trigger, UnTrigger |
TriggerOpenTimed Source code |
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state TriggerOpenTimed |
BeginState, HandleDoor, Trigger |
TriggerPound Source code |
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state TriggerPound |
BeginState, HandleDoor, Trigger, UnTrigger |
TriggerToggle Source code |
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state TriggerToggle |
HandleDoor, Trigger |
Variables Detail |
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Enumerations Detail |
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ME_StopWhenEncroach, ME_ReturnWhenEncroach, ME_CrushWhenEncroach, ME_IgnoreWhenEncroach,};
Functions Detail |
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Defaultproperties |
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defaultproperties { MoverEncroachType=ME_ReturnWhenEncroach MoverGlideType=MV_GlideByTime NumKeys=2 MoveTime=1.000000 StayOpenTime=4.000000 bStatic=False Physics=PHYS_MovingBrush RemoteRole=ROLE_SimulatedProxy InitialState=BumpOpenTimed bIsMover=True bAlwaysRelevant=True SoundVolume=228 TransientSoundVolume=3.000000 CollisionRadius=160.000000 CollisionHeight=160.000000 bCollideActors=True bBlockActors=True bBlockPlayers=True NetPriority=7.000000 } |
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