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Engine.DemoRecSpectator

Extends
Spectator

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- Engine.Spectator
            |   
            +-- Engine.DemoRecSpectator

Variables Summary
Inherited Variables from Engine.Spectator
bChaseCam
Inherited Variables from Engine.PlayerPawn
aBaseX, aBaseY, aBaseZ, aExtra0, aExtra1, aExtra2, aExtra3, aExtra4, aForward, aLookUp, aMouseX, aMouseY, aStrafe, aTurn, aUp, bAdmin, bAlwaysMouseLook, bAnimTransition, bCenterView, bDelayedCommand, bEdgeBack, bEdgeForward, bEdgeLeft, bEdgeRight, bFixedCamera, bFrozen, bInvertMouse, bIsCrouching, bIsTurning, bIsTyping, bJustAltFired, bJustFired, bKeyboardLook, bLookUpStairs, bMaxMouseSmoothing, bMessageBeep, bMouseZeroed, bNoFlash, bNoVoices, Bob, bobtime, bPressedJump, bReadyToPlay, bReducedVis, bRising, bShakeDir, bShowMenu, bShowScores, bSinglePlayer, bSnapToLevel, bSpecialMenu, bUpdatePosition, bWasBack, bWasForward, bWasLeft, bWasRight, bWokeUp, bZooming, CantChangeNameMsg, CarcassType, CdTrack, ConstantGlowFog, ConstantGlowScale, CurrentTimeStamp, DefaultFOV, DelayedCommand, DesiredFlashFog, DesiredFlashScale, DesiredFOV, DodgeClickTime, DodgeClickTimer, FailedView, FlashFog, FlashScale, FreeMoves, GameReplicationInfo, Handedness, HUDType, InstantFlash, InstantFog, JumpSound, KbdAccel, LanSpeed, LastUpdateTime, maxshake, MaxTimeMargin, Misc1, Misc2, MouseSensitivity, MouseSmoothThreshold, MyAutoAim, myHUD, NetSpeed, ngWorldSecret, NoPauseMessage, OwnCamera, Password, Player, ProgressColor[5], ProgressMessage[5], ProgressTimeOut, QuickSaveString, RendMap, SavedMoves, Scoring, ScoringType, ServerTimeStamp, shakemag, shaketimer, shakevert, ShowFlags, SmoothMouseX, SmoothMouseY, Song, SongSection, SpecialMenu, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TimeMargin, Transition, verttimer, ViewingFrom, ViewTarget, WeaponPriority[20], ZoomLevel

Functions Summary
function ClientMessage (coerce string S, optional name Type, optional bool bBeep)
function ClientPlaySound (sound ASound)
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)
function PostBeginPlay ()
function RepClientMessage (coerce string S, optional name Type, optional bool bBeep)
function RepClientPlaySound (sound ASound)
function RepClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)
function RepTeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type)
function TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type)
Inherited Functions from Engine.Spectator
ActivateItem, AltFire, BehindView, CallForHelp, ChangeTeam, ClientReStart, Fire, Fly, FootZoneChange, Grab, HeadZoneChange, InitPlayerReplicationInfo, NextItem, PlayerTimeOut, Possess, PostBeginPlay, PrevItem, RestartLevel, Say, ServerChangeSkin, Suicide, SwitchWeapon, TakeDamage, Taunt, ThrowWeapon, Walk
Inherited Functions from Engine.PlayerPawn
ActivateHint, ActivateInventoryItem, ActivateItem, ActivateTranslator, AddBots, AdjustAim, AdjustHitLocation, Admin, AllAmmo, AltFire, AlwaysMouseLook, Amphibious, AnimEnd, AttitudeTo, BeginState, BehindView, CalcBehindView, CallForHelp, CauseEvent, ChangeAlwaysMouseLook, ChangeAutoAim, ChangeCrosshair, ChangeDodgeClickTime, ChangedWeapon, ChangeHud, ChangeName, ChangeSetHand, ChangeSnapView, ChangeStairLook, ChangeTeam, CheatView, ClearProgressMessages, ClientAdjustGlow, ClientAdjustPosition, ClientFlash, ClientInstantFlash, ClientMessage, ClientPlaySound, ClientSetMusic, ClientShake, ClientTravel, ClientUpdatePosition, ClientVoiceMessage, ConsoleCommand, damageAttitudeTo, Destroyed, Died, Dodge, DoJump, EndState, EndZoom, Falling, FeignDeath, FindGoodView, Fire, Fly, FOV, FunctionKey, GetEntryLevel, GetFreeMove, GetWeapon, Ghost, Gibbed, God, Grab, HandleWalking, InvertMouse, Invisible, Jump, JumpOffPawn, Kick, KillAll, KilledBy, KillMessage, KillPawns, Landed, LocalTravel, MoveAutonomous, NeverSwitchOnPickup, NextWeapon, Pause, Ping, PlayBeepSound, PlayChatting, PlayDodge, PlayDying, PlayerCalcView, PlayerInput, PlayerList, PlayerMove, PlayersOnly, PlayerTick, PlayerTimeOut, PlayFeignDeath, PlayHit, PlayRising, PlaySwimming, PlayTakeHit, PlayTurning, Possess, PostBeginPlay, PostRender, PreBeginPlay, PreClientTravel, PreRender, PrevItem, PrevWeapon, ProcessMove, Profile, QuickLoad, QuickSave, RememberSpot, RenderOverlays, ReplicateMove, ResetKeyboard, RestartLevel, Rise, Say, SendVoiceMessage, ServerAddBots, ServerChangeSkin, ServerFeignDeath, ServerMove, ServerReStartGame, ServerReStartPlayer, ServerSetHandedness, ServerSetSloMo, ServerSetWeaponPriority, ServerTaunt, ServerUpdateWeapons, SetAutoAim, SetBob, SetDesiredFOV, SetDodgeClickTime, SetFOVAngle, SetHand, SetJumpZ, SetMaxMouseSmoothing, SetMouseSmoothThreshold, SetName, SetPause, SetProgressColor, SetProgressMessage, SetProgressTime, SetSensitivity, SetSpeed, SetViewFlash, ShakeView, ShowInventory, ShowLoadMenu, ShowMenu, ShowPath, ShowScores, ShowSpecialMenu, ShowUpgradeMenu, SloMo, SnapView, SpawnCarcass, SpawnGibbedCarcass, Speech, StairLook, StartWalk, StartZoom, StopZoom, Suicide, Summon, SwimAnimUpdate, SwitchCoopLevel, SwitchLevel, SwitchWeapon, TakeDamage, Taunt, TeamMessage, TeamSay, ThrowWeapon, TimeDemo, Timer, ToggleZoom, TravelPostAccept, Typing, UnPossess, UpdateBob, UpdateEyeHeight, UpdateRotation, UpdateSensitivity, UpdateURL, ViewClass, ViewFlash, ViewPlayer, ViewPlayerNum, ViewSelf, ViewShake, Walk, ZoneChange


Functions Detail

ClientMessage Source code

function ClientMessage ( coerce string S, optional name Type, optional bool bBeep )

ClientPlaySound Source code

function ClientPlaySound ( sound ASound )

ClientVoiceMessage Source code

function ClientVoiceMessage ( PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID )

PostBeginPlay Source code

function PostBeginPlay ( )

RepClientMessage Source code

simulated function RepClientMessage ( coerce string S, optional name Type, optional bool bBeep )

RepClientPlaySound Source code

simulated function RepClientPlaySound ( sound ASound )

RepClientVoiceMessage Source code

simulated function RepClientVoiceMessage ( PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID )

RepTeamMessage Source code

simulated function RepTeamMessage ( PlayerReplicationInfo PRI, coerce string S, name Type )

TeamMessage Source code

function TeamMessage ( PlayerReplicationInfo PRI, coerce string S, name Type )


Defaultproperties

defaultproperties
{
}

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Creation time: za 22-4-2006 13:29:16.890 - Created with UnCodeX