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//============================================================================= // SMGib1. //============================================================================= class SMGib1 expands SpaceMarineCarcass; #exec MESH IMPORT MESH=smgib1 ANIVFILE=MODELS\MARINE\smgib1_a.3d DATAFILE=MODELS\MARINE\smgib1_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=smgib1 X=0 Y=0 Z=0 #exec MESH SEQUENCE MESH=smgib1 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=smgib1 SEQ=fish STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jsmgib11 FILE=MODELS\MARINE\smgib1.PCX GROUP=Skins FLAGS=2 // SMblood4 #exec TEXTURE IMPORT NAME=Jsmgib12 FILE=MODELS\MARINE\smgib2.PCX GROUP=Skins PALETTE=Jsmgib11 // SMbloodx4 #exec MESHMAP NEW MESHMAP=smgib1 MESH=smgib1 #exec MESHMAP SCALE MESHMAP=smgib1 X=0.3 Y=0.3 Z=0.4 #exec MESHMAP SETTEXTURE MESHMAP=smgib1 NUM=1 TEXTURE=Jsmgib11 #exec MESHMAP SETTEXTURE MESHMAP=smgib1 NUM=2 TEXTURE=Jsmgib12 defaultproperties { bodyparts(1)=LodMesh'UnrealShare.CowBody1' bodyparts(2)=LodMesh'UnrealShare.CowBody2' bodyparts(3)=LodMesh'UnrealShare.CowBody2' bodyparts(4)=LodMesh'UnrealShare.LiverM' bodyparts(5)=LodMesh'UnrealShare.LiverM' flies=4 AnimSequence=Dead Mesh=LodMesh'UPak.SMGib1' } |
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