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UPak.scoutship


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//=============================================================================
// scout.
//=============================================================================
class scoutship expands Decoration;

#exec MESH IMPORT MESH=scout ANIVFILE=MODELS\SCOUTC\scout_a.3d DATAFILE=MODELS\SCOUTC\scout_d.3d X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=scout STRENGTH=0.0

#exec MESH ORIGIN MESH=scout X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=scout SEQ=All   STARTFRAME=0 NUMFRAMES=4
#exec MESH SEQUENCE MESH=scout SEQ=scout STARTFRAME=0 NUMFRAMES=2
#exec MESH SEQUENCE MESH=scout SEQ=crash STARTFRAME=2 NUMFRAMES=2

#exec TEXTURE IMPORT NAME=Jscout1 FILE=MODELS\SCOUTC\scout01.PCX GROUP=Skins FLAGS=2 // copter2
#exec TEXTURE IMPORT NAME=Jscout2 FILE=MODELS\SCOUTC\glass01.PCX GROUP=Skins PALETTE=Jscout1 // glass02

#exec MESHMAP NEW   MESHMAP=scout MESH=scout
#exec MESHMAP SCALE MESHMAP=scout X=4.5 Y=4.5 Z=9.0

#exec MESHMAP SETTEXTURE MESHMAP=scout NUM=1 TEXTURE=Jscout1
#exec MESHMAP SETTEXTURE MESHMAP=scout NUM=2 TEXTURE=Jscout2

defaultproperties
{
     DrawType=DT_Mesh
     Mesh=LodMesh'UPak.Scout'
}

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Class file time: za 22-4-2006 13:27:50.000 - Creation time: za 22-4-2006 13:29:29.953 - Created with UnCodeX