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//============================================================================= // scoutpad. //============================================================================= class scoutpad expands Decoration; #exec MESH IMPORT MESH=scoutpad ANIVFILE=MODELS\SCOUTC\scoutpad_a.3d DATAFILE=MODELS\SCOUTC\scoutpad_d.3d X=0 Y=0 Z=0 #exec MESH LODPARAMS MESH=scoutpad STRENGTH=0.0 #exec MESH ORIGIN MESH=scoutpad X=0 Y=0 Z=0 #exec MESH SEQUENCE MESH=scoutpad SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=scoutpad SEQ=SCOUTPAD STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jscoutpad1 FILE=MODELS\SCOUTC\scoutpad01.PCX GROUP=Skins FLAGS=2 // mat1 #exec MESHMAP NEW MESHMAP=scoutpad MESH=scoutpad #exec MESHMAP SCALE MESHMAP=scoutpad X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=scoutpad NUM=1 TEXTURE=Jscoutpad1 defaultproperties { DrawType=DT_Mesh Mesh=LodMesh'UPak.scoutpad' } |
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