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//============================================================================= // scout. //============================================================================= class scoutshp expands Decoration; #exec MESH IMPORT MESH=scout ANIVFILE=MODELS\SCOUT\scout_a.3d DATAFILE=MODELS\SCOUT\scout_d.3d X=0 Y=0 Z=0 #exec MESH LODPARAMS MESH=scout STRENGTH=0.0 #exec MESH ORIGIN MESH=scout X=0 Y=0 Z=0 #exec MESH SEQUENCE MESH=scout SEQ=All STARTFRAME=0 NUMFRAMES=4 #exec MESH SEQUENCE MESH=scout SEQ=scout STARTFRAME=0 NUMFRAMES=2 #exec MESH SEQUENCE MESH=scout SEQ=crash STARTFRAME=2 NUMFRAMES=2 #exec TEXTURE IMPORT NAME=Jscout1 FILE=MODELS\SCOUT\scout01.PCX GROUP=Skins FLAGS=2 // copter2 #exec TEXTURE IMPORT NAME=Jscout2 FILE=MODELS\SCOUT\glass01.PCX GROUP=Skins PALETTE=Jscout1 // glass02 #exec MESHMAP NEW MESHMAP=scout MESH=scout #exec MESHMAP SCALE MESHMAP=scout X=4.5 Y=4.5 Z=9.0 #exec MESHMAP SETTEXTURE MESHMAP=scout NUM=1 TEXTURE=Jscout1 #exec MESHMAP SETTEXTURE MESHMAP=scout NUM=2 TEXTURE=Jscout2 defaultproperties { bStatic=False AnimSequence=crash DrawType=DT_Mesh Mesh=LodMesh'UPak.Scout' CollisionRadius=132.000000 CollisionHeight=132.000000 bCollideActors=True bCollideWorld=True bBlockActors=True bBlockPlayers=True } |
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