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//============================================================================= // MarineDesert. //============================================================================= class MarineDesert expands SpaceMarine; #exec TEXTURE IMPORT NAME=Jmarine5 FILE=MODELS\MARINE\smdesert4.PCX GROUP=Skins FLAGS=2 // SMsnow1 #exec TEXTURE IMPORT NAME=Jmarine6 FILE=MODELS\MARINE\smdesertx4.PCX GROUP=Skins PALETTE=Jmarine5 // SMsnowx2 defaultproperties { bLeadTarget=True Health=90 AnimSequence=Fighter MultiSkins(1)=Texture'UPak.Skins.Jmarine5' MultiSkins(2)=Texture'UPak.Skins.Jmarine6' } |
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