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UPak.CampingInfoTimer


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//=============================================================================
// CampingInfoTimer.
//=============================================================================
class CampingInfoTimer expands Info;

var Bots Camper;
var bool bStopInitialCheck;
var GrenadeLauncher GL;

state CampingTracking
{
    function BeginState()
    {
        local float OldPitch;
        
        if ( Camper != None && GL.DetGrenade != None )
        {
            SetTimer( 0.25, True );
            OldPitch = Camper.Rotation.Pitch;
            Camper.SetRotation( rotator(  GL.DetGrenade.Location - Camper.Location ) );
        }
        else
        {
            Destroy();      
        }       
    }
    
    function Timer()
    {
        // Check for line of site in here? May ruin some of the surprise.
        
        if ( (Camper != None && GL != None) && (!GL.bDetgrenadeActive) || (Camper != None && GL.DetGrenade == None)  )
        {
            Camper.CampTime = 0;
            Camper.bWantsToCamp = False;
            Camper.bCamping = False;
            Camper.Focus = Camper.Destination;
            Camper.GotoState( 'Roaming' );
            Destroy();
        }
        else if ( Camper != None && VSize( Camper.Location - GL.DetGrenade.Location ) > 350 && !bStopInitialCheck )
        {
            Camper.bWantsToCamp = True;
            Camper.bCamping = True;
            Camper.CampTime = 4.5;
            Camper.Focus = GL.DetGrenade.Location;
            Camper.GotoState( 'Roaming', 'Camp' );
            Camper.Focus = GL.DetGrenade.Location;

            Camper.SetRotation( rotator( GL.DetGrenade.Location - Camper.Location ) );
            bStopInitialCheck = True;
        }
    }

    function Tick( float DeltaTime )
    {
        if ( Camper != None && GL != None )
        {
            if ( ( GL != none ) && ( !GL.bDetGrenadeActive ) && ( !bStopInitialCheck ) )
            {
                if ( Camper != None )
                {
                    // Below lines need their own function (duplicate a set of lines above)
                    Camper.CampTime = 0;
                    Camper.bWantsToCamp = False;
                    Camper.bCamping = False;
                    Camper.Focus = Camper.Destination;
                    Camper.GotoState( 'Roaming' );
                }
                Destroy();
            }           

            else if ( bStopInitialCheck && Camper != None && GL.bDetGrenadeActive )
            {
                Camper.SetRotation( rotator( GL.DetGrenade.Location - Camper.Location ) );
            }
                
        }
            else Destroy();
    }

    
    Begin:
            
    if ( bStopInitialCheck )
    {
        Camper.TurnTo( GL.DetGrenade.Location );
        Goto( 'Begin' );
    }
}

defaultproperties
{
}

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Class file time: za 22-4-2006 13:27:50.000 - Creation time: za 22-4-2006 13:29:26.906 - Created with UnCodeX