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UnrealShare.Tree1


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//=============================================================================
// Tree1.
//=============================================================================
class Tree1 extends Tree;

#exec MESH IMPORT MESH=Tree1M ANIVFILE=MODELS\Tree1_a.3D DATAFILE=MODELS\Tree1_d.3D LODSTYLE=2
//#exec MESH LODPARAMS MESH=Tree1M STRENGTH=0.5 
#exec MESH ORIGIN MESH=Tree1M X=0 Y=0 Z=0 YAW=64 ROLL=-64
#exec MESH SEQUENCE MESH=Tree1M SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=Tree1M SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JTree11 FILE=MODELS\Tree1.PCX GROUP=Skins FLAGS=2
#exec MESHMAP SCALE MESHMAP=Tree1M X=0.2 Y=0.2 Z=0.4
#exec MESHMAP SETTEXTURE MESHMAP=Tree1M NUM=1 TEXTURE=JTree11

defaultproperties
{
}

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Class file time: za 22-4-2006 13:27:50.000 - Creation time: za 22-4-2006 13:29:31.437 - Created with UnCodeX