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UnrealShare.Tree10


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//=============================================================================
// Tree10.
//=============================================================================
class Tree10 extends Tree;


#exec MESH IMPORT MESH=Tree10M ANIVFILE=MODELS\Tree16_a.3D DATAFILE=MODELS\Tree16_d.3D LODSTYLE=2
//#exec MESH LODPARAMS MESH=Tree10M STRENGTH=0.5 
#exec MESH ORIGIN MESH=Tree10M X=0 Y=320 Z=0 YAW=64 ROLL=-64
#exec MESH SEQUENCE MESH=Tree10M SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=Tree10M SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JTree101 FILE=MODELS\Tree16.PCX GROUP=Skins FLAGS=2
#exec MESHMAP SCALE MESHMAP=Tree10M X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=Tree10M NUM=1 TEXTURE=JTree101

defaultproperties
{
     Mesh=LodMesh'UnrealShare.Tree10M'
     CollisionRadius=10.000000
     CollisionHeight=32.000000
}

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Class file time: za 22-4-2006 13:27:50.000 - Creation time: za 22-4-2006 13:29:31.437 - Created with UnCodeX