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//============================================================================= // EndGame. //============================================================================= class EndGame extends UnrealGameInfo; event AcceptInventory(pawn PlayerPawn) { local inventory Inv; // accept no inventory for ( Inv=PlayerPawn.Inventory; Inv!=None; Inv=Inv.Inventory ) Inv.Destroy(); } function PlayTeleportEffect( actor Incoming, bool bOut, bool bSound) { } defaultproperties { DefaultWeapon=None HUDType=Class'UnrealI.EndgameHud' } |
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