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//============================================================================= // The Unreal Director's Suite Release version: Jan 7th, 1999 //============================================================================= // // [ CS_SetPhysics ] // // Adjusts the physics of an actor. // //============================================================================= class CS_SetPhysics expands CutSeq; var() name ActorTag; var() EPhysics NewPhysics; var() bool bRestore; // If true, the second trigger undoes the first var bool bTriggered; var EPhysics SavedPhysics; function PreBeginPlay() { foreach AllActors(class'Actor', Target, ActorTag) break; } function Trigger(actor Other, Pawn EventInstigator) { CsLog("Triggered."); if (bTriggered && bRestore) { Target.SetPhysics(SavedPhysics); } else { bTriggered = true; SavedPhysics = Target.Physics; Target.SetPhysics(NewPhysics); } } defaultproperties { bRestore=True } |
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