| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- Engine.Carcass
|
+-- UnrealShare.CreatureCarcass
|
+-- UPak.SpinnerCarcass
| Variables Summary |
|---|
| Inherited Variables from UnrealShare.CreatureCarcass |
|---|
| bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8] |
| Inherited Variables from Engine.Carcass |
|---|
| bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats |
| Functions Summary | ||
|---|---|---|
![]() | ForceMeshToExist ())) | |
![]() | InitFor (actor Other )) | |
| Inherited Functions from UnrealShare.CreatureCarcass |
|---|
| AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer |
| Inherited Functions from Engine.Carcass |
|---|
| AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer |
| Functions Detail |
|---|
ForceMeshToExist Source code
InitFor Source code| Defaultproperties |
|---|
defaultproperties
{
bodyparts(0)=LodMesh'UPak.SpinnerBody'
bodyparts(1)=LodMesh'UPak.SpinnerTail'
bodyparts(2)=LodMesh'UPak.SpinnerLeg1'
bodyparts(3)=LodMesh'UPak.SpinnerLeg2'
bodyparts(4)=LodMesh'UPak.SpinnerLeg3'
bodyparts(5)=LodMesh'UPak.SpinnerLeg4'
bodyparts(6)=LodMesh'UPak.SpinnerClaw'
bodyparts(7)=LodMesh'UPak.SpinnerHead'
ZOffset(1)=0.750000
ZOffset(2)=0.250000
ZOffset(3)=0.250000
ZOffset(4)=0.250000
ZOffset(5)=0.250000
ZOffset(7)=0.500000
bGreenBlood=True
AnimSequence="Death"
Mesh=LodMesh'UPak.Spinner'
CollisionRadius=32.000000
CollisionHeight=22.000000
Mass=100.000000
Buoyancy=100.000000
}
|
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