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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- UPak.RocketLauncher
| Variables Summary | |
|---|---|
| PathNodeIterator | pni |
| int | ReloadTracker |
| Weapon | |
| bool | bRJDisabled |
| Functions Summary | ||
|---|---|---|
![]() | Altfire (float value )) | |
![]() | BeginState ())) Idle | |
![]() | BeginState ())) NormalFire | |
![]() | EndState ())) Idle | |
![]() | Fire (float value )) | |
![]() | bool | HandlePickupQuery (inventory Item )) |
![]() | PlayAltFiring ())) | |
![]() | PlayFiring ())) | |
![]() | PlayIdleAnim ())) | |
![]() | PostBeginPlay ())) | |
![]() | PreBeginPlay ())) | |
![]() | Projectile | ProjectileFire (class<projectile> ProjClass, float ProjSpeed, bool bWarn)) |
| States Summary |
|---|
| AltFiring Source code |
|---|
|
state AltFiring |
| Idle Source code |
|---|
|
state Idle |
| BeginState, EndState |
| NormalFire Source code |
|---|
|
state NormalFire |
| BeginState |
| Variables Detail |
|---|
| Functions Detail |
|---|
Altfire Source code
BeginState Idle Source code
BeginState NormalFire Source code
EndState Idle Source code
Fire Source code
HandlePickupQuery Source code
PlayAltFiring Source code
PlayFiring Source code
PlayIdleAnim Source code
PostBeginPlay Source code
PreBeginPlay Source code
ProjectileFire Source code| Defaultproperties |
|---|
defaultproperties
{
AmmoName=Class'UPak.RLAmmo'
PickupAmmoCount=5
bWarnTarget=True
bAltWarnTarget=True
bSplashDamage=True
bRecommendSplashDamage=True
FireOffset=(X=12.000000,Y=-6.000000,Z=-7.000000)
ProjectileClass=Class'UPak.UPakRocket'
AltProjectileClass=Class'UPak.TowRocket'
AIRating=0.600000
RefireRate=0.150000
AltRefireRate=0.150000
FireSound=Sound'UPak.RocketLauncher.RocketShot2'
AltFireSound=Sound'UPak.RocketLauncher.RocketShot2'
SelectSound=Sound'UPak.RocketLauncher.RocketSelect1'
AutoSwitchPriority=6
InventoryGroup=5
PickupMessage="You got the RocketLauncher."
ItemName="RocketLauncher"
PlayerViewOffset=(X=3.800000,Y=-1.400000,Z=-1.800000)
PlayerViewMesh=LodMesh'UPak.RL1st'
PickupViewMesh=LodMesh'UPak.RLpickup'
ThirdPersonMesh=LodMesh'UPak.RL3rd'
PickupSound=Sound'UnrealShare.Pickups.WeaponPickup'
Mesh=LodMesh'UPak.RLpickup'
bNoSmooth=False
bSimulatedPawnRep=True
CollisionRadius=28.000000
CollisionHeight=8.000000
}
|
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