Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- UPak.RocketLauncher
Variables Summary | |
---|---|
PathNodeIterator | pni |
int | ReloadTracker |
Weapon | |
bool | bRJDisabled |
Functions Summary | ||
---|---|---|
Altfire (float value )) | ||
BeginState ())) Idle | ||
BeginState ())) NormalFire | ||
EndState ())) Idle | ||
Fire (float value )) | ||
bool | HandlePickupQuery (inventory Item )) | |
PlayAltFiring ())) | ||
PlayFiring ())) | ||
PlayIdleAnim ())) | ||
PostBeginPlay ())) | ||
PreBeginPlay ())) | ||
Projectile | ProjectileFire (class<projectile> ProjClass, float ProjSpeed, bool bWarn)) |
States Summary |
---|
AltFiring Source code |
---|
state AltFiring |
Idle Source code |
---|
state Idle |
BeginState, EndState |
NormalFire Source code |
---|
state NormalFire |
BeginState |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { AmmoName=Class'UPak.RLAmmo' PickupAmmoCount=5 bWarnTarget=True bAltWarnTarget=True bSplashDamage=True bRecommendSplashDamage=True FireOffset=(X=12.000000,Y=-6.000000,Z=-7.000000) ProjectileClass=Class'UPak.UPakRocket' AltProjectileClass=Class'UPak.TowRocket' AIRating=0.600000 RefireRate=0.150000 AltRefireRate=0.150000 FireSound=Sound'UPak.RocketLauncher.RocketShot2' AltFireSound=Sound'UPak.RocketLauncher.RocketShot2' SelectSound=Sound'UPak.RocketLauncher.RocketSelect1' AutoSwitchPriority=6 InventoryGroup=5 PickupMessage="You got the RocketLauncher." ItemName="RocketLauncher" PlayerViewOffset=(X=3.800000,Y=-1.400000,Z=-1.800000) PlayerViewMesh=LodMesh'UPak.RL1st' PickupViewMesh=LodMesh'UPak.RLpickup' ThirdPersonMesh=LodMesh'UPak.RL3rd' PickupSound=Sound'UnrealShare.Pickups.WeaponPickup' Mesh=LodMesh'UPak.RLpickup' bNoSmooth=False bSimulatedPawnRep=True CollisionRadius=28.000000 CollisionHeight=8.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |