- Extends
- UnrealLongMenu
Core.Object
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+-- Engine.Actor
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+-- Engine.Menu
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+-- UnrealShare.UnrealMenu
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+-- UnrealShare.UnrealLongMenu
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+-- UnrealShare.UnrealVideoMenu
var string AvailableRes;
var string AvailableShadowRes;
var bool bLowSoundQuality;
var bool bLowTextureDetail;
var bool bRealtimeShadow;
var float brightness;
var string CurrentRes;
var int CurrentShadowRes;
var localized string HighText;
var localized string LowText;
var string MenuValues[20];
var int MusicVol;
var int resNum;
var string Resolutions[48];
var int ShadowResNum;
var int SoundVol;
var float WideScreenValue;
function GetAvailableRes ( ) )
function GetShadowResNum ( ) )
function bool ProcessLeft ( ) )
function bool ProcessRight ( ) )
function bool ProcessSelection ( ) )
function SetShadowResNum ( ) )
defaultproperties
{
LowText="Low"
HighText="High"
MenuLength=16
HelpMessage(1)="Adjust display brightness using the left and right arrow keys."
HelpMessage(2)="Display Unreal in a window. Note that going to a software display mode may remove high detail actors that were visible with hardware acceleration."
HelpMessage(3)="Use the left and right arrows to select a resolution, and press enter to select this resolution."
HelpMessage(4)="Use the left and right arrows to adjust Field of View (FoV) for widescreen displays"
HelpMessage(5)="Use the low texture detail option to improve performance. Changes to this setting will take effect on the next level change."
HelpMessage(6)="Adjust the volume of the music using the left and right arrow keys."
HelpMessage(7)="Adjust the volume of sound effects in the game using the left and right arrow keys."
HelpMessage(8)="Use the low sound quality option to improve performance on machines with 32 megabytes or less of memory. Changes to this setting will take effect on the next level change."
HelpMessage(9)="If true, you will hear voice messages during gametypes that use them."
HelpMessage(10)="If true, you will hear a beep when you receive a message."
HelpMessage(11)="If true, some specific meshes may use flat shading."
HelpMessage(12)="If true, some specific meshes may use curved surfaces for extra detail."
HelpMessage(13)="If true, pawns cast shadows. Changes to this setting will take effect on the next level change."
HelpMessage(14)="If true, decoration cast shadows. Changes to this setting will take effect on the next level change."
HelpMessage(15)="If blob, use blob shadows, else use realistic shadows with different resolutions. Changes to this setting will take effect on the next level change."
MenuList(1)="Brightness"
MenuList(2)="Toggle Fullscreen Mode"
MenuList(3)="Select Resolution"
MenuList(4)="Adjust Widescreen"
MenuList(5)="Texture Detail"
MenuList(6)="Music Volume"
MenuList(7)="Sound Volume"
MenuList(8)="Sound Quality"
MenuList(9)="Voice Messages"
MenuList(10)="Message Beep"
MenuList(11)="Flat Shading"
MenuList(12)="Curvy Meshes"
MenuList(13)="Cast Shadows"
MenuList(14)="Deco Shadows"
MenuList(15)="Realistic Shadows"
MenuTitle="AUDIO/VIDEO"
}
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Creation time: zo 11-11-2012 21:14:15.490 - Created with
UnCodeX