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UnrealShare.UnrealVideoMenu

Extends
UnrealLongMenu

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Menu
      |   
      +-- UnrealShare.UnrealMenu
         |   
         +-- UnrealShare.UnrealLongMenu
            |   
            +-- UnrealShare.UnrealVideoMenu

Variables Summary
stringAvailableRes
stringAvailableShadowRes
boolbLowSoundQuality
boolbLowTextureDetail
boolbRealtimeShadow
floatbrightness
stringCurrentRes
intCurrentShadowRes
stringHighText
stringLowText
stringMenuValues[20]
intMusicVol
intresNum
stringResolutions[48]
intShadowResNum
intSoundVol
floatWideScreenValue

Functions Summary
function DrawMenu (canvas Canvas))
function GetAvailableRes ()))
function GetShadowResNum ()))
functionbool ProcessLeft ()))
functionbool ProcessRight ()))
functionbool ProcessSelection ()))
function SetShadowResNum ()))
Inherited Functions from UnrealShare.UnrealLongMenu
DrawBackGround, DrawHelpPanel, DrawMenu
Inherited Functions from UnrealShare.UnrealMenu
DrawList, DrawSlider, DrawTitle, PlayEnterSound, PlayModifySound, PlaySelectSound


Variables Detail

AvailableRes Source code

var string AvailableRes;

AvailableShadowRes Source code

var string AvailableShadowRes;

bLowSoundQuality Source code

var bool bLowSoundQuality;

bLowTextureDetail Source code

var bool bLowTextureDetail;

bRealtimeShadow Source code

var bool bRealtimeShadow;

brightness Source code

var float brightness;

CurrentRes Source code

var string CurrentRes;

CurrentShadowRes Source code

var int CurrentShadowRes;

HighText Source code

var localized string HighText;

LowText Source code

var localized string LowText;

MenuValues[20] Source code

var string MenuValues[20];

MusicVol Source code

var int MusicVol;

resNum Source code

var int resNum;

Resolutions[48] Source code

var string Resolutions[48];

ShadowResNum Source code

var int ShadowResNum;

SoundVol Source code

var int SoundVol;

WideScreenValue Source code

var float WideScreenValue;


Functions Detail

DrawMenu Source code

function DrawMenu ( canvas Canvas) )

GetAvailableRes Source code

function GetAvailableRes ( ) )

GetShadowResNum Source code

function GetShadowResNum ( ) )

ProcessLeft Source code

function bool ProcessLeft ( ) )

ProcessRight Source code

function bool ProcessRight ( ) )

ProcessSelection Source code

function bool ProcessSelection ( ) )

SetShadowResNum Source code

function SetShadowResNum ( ) )


Defaultproperties

defaultproperties
{
				LowText="Low"
				HighText="High"
				MenuLength=16
				HelpMessage(1)="Adjust display brightness using the left and right arrow keys."
				HelpMessage(2)="Display Unreal in a window. Note that going to a software display mode may remove high detail actors that were visible with hardware acceleration."
				HelpMessage(3)="Use the left and right arrows to select a resolution, and press enter to select this resolution."
				HelpMessage(4)="Use the left and right arrows to adjust Field of View (FoV) for widescreen displays"
				HelpMessage(5)="Use the low texture detail option to improve performance.  Changes to this setting will take effect on the next level change."
				HelpMessage(6)="Adjust the volume of the music using the left and right arrow keys."
				HelpMessage(7)="Adjust the volume of sound effects in the game using the left and right arrow keys."
				HelpMessage(8)="Use the low sound quality option to improve performance on machines with 32 megabytes or less of memory.  Changes to this setting will take effect on the next level change."
				HelpMessage(9)="If true, you will hear voice messages during gametypes that use them."
				HelpMessage(10)="If true, you will hear a beep when you receive a message."
				HelpMessage(11)="If true, some specific meshes may use flat shading."
				HelpMessage(12)="If true, some specific meshes may use curved surfaces for extra detail."
				HelpMessage(13)="If true, pawns cast shadows. Changes to this setting will take effect on the next level change."
				HelpMessage(14)="If true, decoration cast shadows. Changes to this setting will take effect on the next level change."
				HelpMessage(15)="If blob, use blob shadows, else use realistic shadows with different resolutions. Changes to this setting will take effect on the next level change."
				MenuList(1)="Brightness"
				MenuList(2)="Toggle Fullscreen Mode"
				MenuList(3)="Select Resolution"
				MenuList(4)="Adjust Widescreen"
				MenuList(5)="Texture Detail"
				MenuList(6)="Music Volume"
				MenuList(7)="Sound Volume"
				MenuList(8)="Sound Quality"
				MenuList(9)="Voice Messages"
				MenuList(10)="Message Beep"
				MenuList(11)="Flat Shading"
				MenuList(12)="Curvy Meshes"
				MenuList(13)="Cast Shadows"
				MenuList(14)="Deco Shadows"
				MenuList(15)="Realistic Shadows"
				MenuTitle="AUDIO/VIDEO"
}

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Creation time: zo 11-11-2012 21:14:15.490 - Created with UnCodeX