- Extends
- UnrealKeyboardMenu
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Menu
|
+-- UnrealShare.UnrealMenu
|
+-- UnrealShare.UnrealLongMenu
|
+-- UnrealShare.UnrealKeyboardMenu
|
+-- UnrealShare.UnrealNewKeyboardMenu
Functions Summary |
| | AddPending (string newCommand ))
|
| | DrawList (canvas Canvas, bool bLargeFont, int Spacing, int StartX, int StartY))
|
| | DrawMenu (canvas Canvas))
|
| | DrawValues (canvas Canvas, Font RegFont, int Spacing, int StartX, int StartY))
|
| int | FindKeyIndex (string S ))
|
| bool | FindSelection (int InIdx, out int iGroup, out int iKey ))
|
| | ProcessMenuKey (int KeyNo, string KeyName ))
|
| bool | ProcessSelection ()))
|
| | SetUpMenu ()))
|
var bool bEditingKey;
var int DisplayRange[2];
var int EditingGroup;
var int EditingKey;
var int NumGroups;
var string RealKeyName[255];
struct
FKeyEntry
{
var int BoundKey1;
var int BoundKey2;
var string KeyAlias;
var string KeyCmd;
};
function AddPending ( string newCommand ) )
function DrawList (
canvas Canvas,
bool bLargeFont,
int Spacing,
int StartX,
int StartY) )
function DrawValues (
canvas Canvas,
Font RegFont,
int Spacing,
int StartX,
int StartY) )
final function int FindKeyIndex ( string S ) )
final function bool FindSelection ( int InIdx, out int iGroup, out int iKey ) )
function ProcessMenuKey ( int KeyNo, string KeyName ) )
function bool ProcessSelection ( ) )
function SetUpMenu ( ) )
Creation time: zo 11-11-2012 21:14:15.365 - Created with
UnCodeX