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UnrealShare.Tree10

Extends
Tree

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- UnrealShare.Tree
         |   
         +-- UnrealShare.Tree10

Variables Summary
Inherited Variables from Engine.Decoration
bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound, Shadow

Functions Summary
Inherited Functions from Engine.Decoration
BaseChange, BeginPlay, Bump, Destroyed, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange


Defaultproperties

defaultproperties
{
				Mesh=LodMesh'UnrealShare.Tree10M'
				CollisionRadius=10.000000
				CollisionHeight=32.000000
}

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Creation time: zo 11-11-2012 21:14:13.490 - Created with UnCodeX