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UnrealShare.SpectatorHud

Extends
UnrealHUD

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.HUD
      |   
      +-- UnrealShare.UnrealHUD
         |   
         +-- UnrealShare.SpectatorHud

Variables Summary
Inherited Variables from UnrealShare.UnrealHUD
AltTeamColor[4], ArmorOffset, bDisplayTran, bFlashTranslator, Count, CurrentMessage, CurTranY, GreenColor, IdentifyFadeTime, IdentifyHealth, IdentifyName, IdentifyTarget, MOTDFadeOutTime, RedColor, SizeY, SomeoneName, TeamColor[4], TeamName[4], TranslatorTimer, TranslatorY, VersionMessage
Inherited Variables from Engine.HUD
Crosshair, HUDConfigWindowType, HudMode, MainMenu, MainMenuType, Overlays

Structures Summary
Inherited Structures from UnrealShare.UnrealHUD
MessageStruct

Functions Summary
function PostRender (canvas Canvas ))
Inherited Functions from UnrealShare.UnrealHUD
ChangeCrosshair, ChangeHud, CreateMenu, DisplayMenu, DisplayMessages, DisplayProgressMessage, DrawAmmo, DrawArmor, DrawCrossHair, DrawFragCount, DrawHealth, DrawHudIcon, DrawIconValue, DrawIdentifyInfo, DrawInventory, DrawMessageHeader, DrawMOTD, DrawNextMessagePart, DrawNumberOf, DrawTeamGameSynopsis, DrawTypingPrompt, GetMessageColor, HUDSetup, PostBeginPlay, PostRender, PreRender, SpecialType, Tick, TraceIdentify
Inherited Functions from Engine.HUD
AddOverlay, ChangeCrosshair, ChangeHud, DisplayMessages, DrawCrossHair, GetMessageColor, InputNumber, Message, PlayReceivedMessage, PostRender, PostRender2D, PreRender, RemoveOverlay


Functions Detail

PostRender Source code

simulated function PostRender ( canvas Canvas ) )


Defaultproperties

defaultproperties
{
}

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Creation time: zo 11-11-2012 21:14:12.803 - Created with UnCodeX