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UnrealShare.HawkCarcass

Extends
MantaCarcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureCarcass
            |   
            +-- UnrealShare.MantaCarcass
               |   
               +-- UnrealShare.HawkCarcass

Variables Summary
Inherited Variables from UnrealShare.CreatureCarcass
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8]

Functions Summary
function AnimEnd ()
function Landed (vector HitNormal))
function PostBeginPlay ()))
function ReduceCylinder ()))
Inherited Functions from UnrealShare.MantaCarcass
ForceMeshToExist
Inherited Functions from UnrealShare.CreatureCarcass
AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer


Functions Detail

AnimEnd Source code

function AnimEnd ( )

Landed Source code

function Landed ( vector HitNormal) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

ReduceCylinder Source code

function ReduceCylinder ( ) )


Defaultproperties

defaultproperties
{
				AnimSequence="DeathLand"
				Mesh=LodMesh'UnrealShare.HawkM'
				CollisionHeight=10.000000
				bFixedRotationDir=True
				bRotateToDesired=True
}

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Creation time: zo 11-11-2012 21:14:10.272 - Created with UnCodeX