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UnrealShare.BloodPoolSpawner

Extends
UnrealBlood

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- UnrealShare.UnrealBlood
         |   
         +-- UnrealShare.BloodPoolSpawner

Variables Summary
Inherited Variables from UnrealShare.UnrealBlood
bEnableEnhancedBlood, bGreen, bStopTick, ticknum
Inherited Variables from Engine.Effects
bOnlyTriggerable, EffectSound1, EffectSound2

Functions Summary
function Green ()))
function Landed (vector HitNormal))
function PostBeginPlay ()))
Inherited Functions from UnrealShare.UnrealBlood
Green, PostBeginPlay, tick


Functions Detail

Green Source code

simulated function Green ( ) )

Landed Source code

simulated function Landed ( vector HitNormal) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
				CollisionRadius=1.000000
				CollisionHeight=1.000000
				bCollideWorld=True
}

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Creation time: zo 11-11-2012 21:14:08.303 - Created with UnCodeX