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UnrealI.SquidCarcass

Extends
CreatureCarcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureCarcass
            |   
            +-- UnrealI.SquidCarcass

Variables Summary
Inherited Variables from UnrealShare.CreatureCarcass
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8]
Inherited Variables from Engine.Carcass
bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats

Functions Summary
Inherited Functions from UnrealShare.CreatureCarcass
AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer
Inherited Functions from Engine.Carcass
AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer


Defaultproperties

defaultproperties
{
				bodyparts(0)=LodMesh'UnrealI.SquidBody'
				bodyparts(1)=LodMesh'UnrealI.SquidPart'
				bodyparts(2)=LodMesh'UnrealI.SquidPart'
				bodyparts(3)=LodMesh'UnrealI.SquidTail'
				bodyparts(4)=LodMesh'UnrealI.SquidTail2'
				bodyparts(5)=LodMesh'UnrealI.SquidTail3'
				bodyparts(6)=LodMesh'UnrealI.SquidTail4'
				bodyparts(7)=LodMesh'UnrealI.SquidTail5'
				AnimSequence="Dead1"
				Mesh=LodMesh'UnrealI.Squid1'
				CollisionRadius=36.000000
				CollisionHeight=40.000000
				Mass=200.000000
}

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Creation time: zo 11-11-2012 21:14:12.912 - Created with UnCodeX