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UnrealI.ShotShellCase

Extends
ShellCase

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UnrealShare.ShellCase
         |   
         +-- UnrealI.ShotShellCase

Variables Summary
boolbHasBounced
Inherited Variables from UnrealShare.ShellCase
bHasBounced
Inherited Variables from Engine.Projectile
Damage, ExplosionDecal, ExploWallOut, ImpactSound, LastHitActor, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
function HitWall (vector HitNormal, actor Wall ))
function Landed (vector HitNormal ))
Inherited Functions from UnrealShare.ShellCase
Eject, HitWall, Landed, PostBeginPlay, Timer, ZoneChange
Inherited Functions from Engine.Projectile
EffectIsRelevant, EncroachingOn, Explode, GetHitTexture, HitWall, HurtRadiusProj, ProcessTouch, RandSpin, Touch


Variables Detail

bHasBounced Source code

var bool bHasBounced;


Functions Detail

HitWall Source code

simulated function HitWall ( vector HitNormal, actor Wall ) )

Landed Source code

simulated function Landed ( vector HitNormal ) )


Defaultproperties

defaultproperties
{
				LifeSpan=4.000000
				Mesh=None
				bMeshCurvy=True
				CollisionRadius=8.000000
				CollisionHeight=4.000000
				LightEffect=LE_None
				LightBrightness=0
				LightHue=0
				LightSaturation=0
				LightRadius=0
}

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Creation time: zo 11-11-2012 21:14:12.365 - Created with UnCodeX