Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- UnrealShare.ShellCase | +-- UnrealI.ShotShellCase
Variables Summary | |
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bool | bHasBounced |
Inherited Variables from UnrealShare.ShellCase |
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bHasBounced |
Inherited Variables from Engine.Projectile |
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Damage, ExplosionDecal, ExploWallOut, ImpactSound, LastHitActor, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
Functions Summary | ||
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![]() | HitWall (vector HitNormal, actor Wall )) | |
![]() | Landed (vector HitNormal )) |
Inherited Functions from UnrealShare.ShellCase |
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Eject, HitWall, Landed, PostBeginPlay, Timer, ZoneChange |
Inherited Functions from Engine.Projectile |
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EffectIsRelevant, EncroachingOn, Explode, GetHitTexture, HitWall, HurtRadiusProj, ProcessTouch, RandSpin, Touch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { LifeSpan=4.000000 Mesh=None bMeshCurvy=True CollisionRadius=8.000000 CollisionHeight=4.000000 LightEffect=LE_None LightBrightness=0 LightHue=0 LightSaturation=0 LightRadius=0 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |