Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealI.QueenCarcass

Extends
CreatureCarcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureCarcass
            |   
            +-- UnrealI.QueenCarcass

Variables Summary
Inherited Variables from UnrealShare.CreatureCarcass
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8]
Inherited Variables from Engine.Carcass
bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats

Functions Summary
function ForceMeshToExist ()))
Inherited Functions from UnrealShare.CreatureCarcass
AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer
Inherited Functions from Engine.Carcass
AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer


Functions Detail

ForceMeshToExist Source code

function ForceMeshToExist ( ) )


Defaultproperties

defaultproperties
{
				bodyparts(0)=LodMesh'UnrealI.BigChunk1'
				bodyparts(1)=LodMesh'UnrealI.BigChunk1'
				bodyparts(2)=LodMesh'UnrealI.bigchunk2'
				bodyparts(3)=LodMesh'UnrealI.bigchunk2'
				bodyparts(4)=LodMesh'UnrealI.BigChunk1'
				bodyparts(5)=LodMesh'UnrealI.bigchunk2'
				bodyparts(6)=LodMesh'UnrealI.BigChunk1'
				bodyparts(7)=LodMesh'UnrealI.bigchunk2'
				ZOffset(0)=0.600000
				ZOffset(1)=0.500000
				ZOffset(3)=0.200000
				ZOffset(4)=-0.200000
				ZOffset(5)=-0.500000
				bPermanent=True
				AnimSequence="OutCold"
				Mesh=LodMesh'UnrealI.SkQueen'
				CollisionRadius=82.000000
				CollisionHeight=97.000000
				Mass=1000.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: zo 11-11-2012 21:14:11.944 - Created with UnCodeX