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UnrealI.PupaeCarcass

Extends
CreatureCarcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureCarcass
            |   
            +-- UnrealI.PupaeCarcass

Variables Summary
Inherited Variables from UnrealShare.CreatureCarcass
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8]
Inherited Variables from Engine.Carcass
bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats

Functions Summary
functionbool AllowChunk (int N, name A))
Inherited Functions from UnrealShare.CreatureCarcass
AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer
Inherited Functions from Engine.Carcass
AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer


Functions Detail

AllowChunk Source code

static simulated function bool AllowChunk ( int N, name A) )


Defaultproperties

defaultproperties
{
				bodyparts(0)=LodMesh'UnrealI.PupaeBody'
				bodyparts(1)=LodMesh'UnrealI.PupaeLeg3'
				bodyparts(2)=LodMesh'UnrealI.PupaeLeg1'
				bodyparts(3)=LodMesh'UnrealI.PupaeLeg2'
				bodyparts(4)=LodMesh'UnrealI.PupaeHead'
				bodyparts(5)=None
				ZOffset(0)=0.000000
				ZOffset(1)=0.000000
				LandedSound=Sound'UnrealI.Pupae.thumppp'
				Mesh=LodMesh'UnrealI.Pupae1'
				CollisionRadius=28.000000
				CollisionHeight=9.000000
				Mass=80.000000
}

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Creation time: zo 11-11-2012 21:14:11.912 - Created with UnCodeX