Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- UnrealI.PeaceMaker
Variables Summary | |
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bool | bIsRocketMode |
float | ChargeTime |
byte | Counter |
PeaceMaker | |
name | CountFrames[10] |
Functions Summary | ||
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AltFire (float Value )) | ||
Fire (float Value )) | ||
PlayIdleAnim ())) | ||
ThrowBarrel (bool bRocketMode)) | ||
Tick (float DeltaTime )) AltFiring | ||
Tick (float DeltaTime )) NormalFire |
States Summary |
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AltFiring Source code |
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state AltFiring |
Tick |
NormalFire Source code |
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state NormalFire |
Tick |
TossPeaceMaker Source code |
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state TossPeaceMaker |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { CountFrames(0)="CountZero" CountFrames(1)="CountOne" CountFrames(2)="CountTwo" CountFrames(3)="CountThree" CountFrames(4)="CountFour" CountFrames(5)="CountFive" CountFrames(6)="CountSix" CountFrames(7)="CountSeven" CountFrames(8)="CountEight" CountFrames(9)="CountNine" AmmoName=Class'UnrealI.PeaceAmmo' PickupAmmoCount=1 AutoSwitchPriority=5 InventoryGroup=5 PickupMessage="You got the Peacemaker" PlayerViewOffset=(X=3.000000,Y=-1.500000,Z=-1.500000) PlayerViewMesh=LodMesh'UnrealI.peacehand' PickupViewMesh=LodMesh'UnrealI.peacepick' ThirdPersonMesh=LodMesh'UnrealI.peacepick' PickupSound=Sound'UnrealShare.Pickups.WeaponPickup' Mesh=LodMesh'UnrealI.peacepick' bNoSmooth=False } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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