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UnrealI.NitrogenZone

Extends
ZoneInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ZoneInfo
         |   
         +-- UnrealI.NitrogenZone

Variables Summary
Inherited Variables from Engine.ZoneInfo
AmbientBrightness, AmbientHue, AmbientSaturation, bDestructive, bDistanceFog, bDistanceFogClips, bFogZone, bGravityZone, bKillZone, bMoveProjectiles, bNeutralZone, bNoInventory, bPainZone, bRaytraceReverb, bRepZoneProperties, bReverbZone, bWaterZone, bZoneBasedFog, CutoffHz, DamagePerSec, DamageString, DamageType, Delay[6], DirtyShadowLevel, EFXAmbients, EntryActor, EntrySound, EnvironmentColor, EnvironmentMap, EnvironmentUScale, EnvironmentVScale, ExitActor, ExitSound, FadeTime, FogColor, FogDistance, FogDistanceStart, Gain[6], LensFlareOffset[12], LensFlareScale[12], LensFlare[12], LightMapDetailLevels[4], LocationID, LocationStrings[4], MasterGain, MaxCarcasses, MaxLightCount, MaxLightingPolyCount, MinLightCount, MinLightingPolyCount, NumCarcasses, SkyZone, SpeedOfSound, TexUPanSpeed, TexVPanSpeed, ViewFlash, ViewFog, VisNotify, ZoneFluidFriction, ZoneGravity, ZoneGroundFriction, ZoneName, ZonePlayerCount, ZonePlayerEvent, ZoneTag, ZoneTerminalVelocity, ZoneTimeDilation, ZoneVelocity

Enumerations Summary
Inherited Enumerations from Engine.ZoneInfo
EAmbients

Functions Summary
event ActorEntered (actor Other ))
event ActorLeaving (actor Other ))
Inherited Functions from Engine.ZoneInfo
ActorEntered, ActorLeaving, LinkToSkybox, PreBeginPlay, Trigger, ZoneActors


Functions Detail

ActorEntered Source code

event ActorEntered ( actor Other ) )

ActorLeaving Source code

event ActorLeaving ( actor Other ) )


Defaultproperties

defaultproperties
{
				DamagePerSec=20
				DamageType="Frozen"
				bWaterZone=True
				bPainZone=True
				ViewFog=(X=0.011719,Y=0.039063,Z=0.046875)
				EFXAmbients=REVERB_PRESET_DRUGGED
}

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Creation time: zo 11-11-2012 21:14:11.365 - Created with UnCodeX