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UnrealI.MercCarcass

Extends
CreatureCarcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureCarcass
            |   
            +-- UnrealI.MercCarcass

Variables Summary
Inherited Variables from UnrealShare.CreatureCarcass
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8]
Inherited Variables from Engine.Carcass
bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats

Functions Summary
functionbool AllowChunk (int N, name A))
function ForceMeshToExist ()))
Inherited Functions from UnrealShare.CreatureCarcass
AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer
Inherited Functions from Engine.Carcass
AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer


Functions Detail

AllowChunk Source code

static simulated function bool AllowChunk ( int N, name A) )

ForceMeshToExist Source code

function ForceMeshToExist ( ) )


Defaultproperties

defaultproperties
{
				bodyparts(0)=LodMesh'UnrealI.MercLeg'
				bodyparts(1)=LodMesh'UnrealI.MercPart'
				bodyparts(2)=LodMesh'UnrealI.MercGun'
				bodyparts(3)=LodMesh'UnrealI.MercPart'
				bodyparts(4)=LodMesh'UnrealI.MercLeg'
				bodyparts(5)=LodMesh'UnrealI.MercHead'
				ZOffset(1)=0.000000
				ZOffset(4)=-0.500000
				ZOffset(5)=-0.500000
				bGreenBlood=True
				LandedSound=Sound'UnrealI.Mercenary.thumpmr'
				AnimSequence="Death"
				Mesh=LodMesh'UnrealI.Merc'
				CollisionRadius=35.000000
				CollisionHeight=48.000000
				Mass=150.000000
				Buoyancy=140.000000
}

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Creation time: zo 11-11-2012 21:14:11.053 - Created with UnCodeX