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UnrealI.HugeCannon

Extends
Cannon

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- UnrealI.Cannon
         |   
         +-- UnrealI.HugeCannon

Variables Summary
Inherited Variables from UnrealI.Cannon
a, ActivateSound, bIsArmed, bShoot, bShootTriggerInstigator, cTarget, DeactivateDistance, Drop, ExplodeSound, FireSound, Health, SampleTime, ShotsFired, TrackingRate
Inherited Variables from Engine.Decoration
bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound, Shadow

Functions Summary
Inherited Functions from UnrealI.Cannon
Reset, Shoot, TakeDamage, Timer, Trigger
Inherited Functions from Engine.Decoration
BaseChange, BeginPlay, Bump, Destroyed, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange


Defaultproperties

defaultproperties
{
				TrackingRate=7000
				Drop=220.000000
				Health=500.000000
				Mesh=LodMesh'UnrealI.HugeCannonM'
				CollisionRadius=88.000000
				CollisionHeight=88.000000
}

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Creation time: zo 11-11-2012 21:14:10.334 - Created with UnCodeX