Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealI.GassiusCarcass

Extends
CreatureCarcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureCarcass
            |   
            +-- UnrealI.GassiusCarcass

Variables Summary
Inherited Variables from UnrealShare.CreatureCarcass
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8]
Inherited Variables from Engine.Carcass
bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats

Functions Summary
function ForceMeshToExist ()))
Inherited Functions from UnrealShare.CreatureCarcass
AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer
Inherited Functions from Engine.Carcass
AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer


Functions Detail

ForceMeshToExist Source code

function ForceMeshToExist ( ) )


Defaultproperties

defaultproperties
{
				bodyparts(0)=LodMesh'UnrealI.GasHead'
				bodyparts(1)=LodMesh'UnrealI.GasArm1'
				bodyparts(2)=LodMesh'UnrealI.GasArm2'
				bodyparts(3)=LodMesh'UnrealI.GasHand'
				bodyparts(4)=LodMesh'UnrealI.GasPart'
				bodyparts(5)=LodMesh'UnrealI.GasPart'
				ZOffset(0)=0.700000
				ZOffset(1)=0.000000
				ZOffset(2)=0.350000
				ZOffset(3)=-0.300000
				ZOffset(4)=-0.500000
				ZOffset(5)=-0.700000
				AnimSequence="Deflate"
				Mesh=LodMesh'UnrealI.GasBagM'
				Mass=120.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: zo 11-11-2012 21:14:10.069 - Created with UnCodeX