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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- Engine.Ammo | +-- UnrealI.FlakBox | +-- UnrealI.FlakShellAmmo
Variables Summary |
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Inherited Variables from Engine.Ammo |
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AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10] |
Functions Summary |
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Inherited Functions from Engine.Ammo |
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AddAmmo, BotDesireability, HandlePickupQuery, SpawnCopy, UseAmmo |
Defaultproperties |
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defaultproperties { AmmoAmount=1 ParentAmmo=Class'UnrealI.FlakBox' PickupMessage="You got a flak shell." PickupViewMesh=LodMesh'UnrealI.FlakShAm' Mesh=LodMesh'UnrealI.FlakShAm' CollisionRadius=10.000000 CollisionHeight=8.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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