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UnrealI.Chunk4

Extends
Chunk

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UnrealI.Chunk
         |   
         +-- UnrealI.Chunk4

Variables Summary
Inherited Variables from UnrealI.Chunk
bDelayTime
Inherited Variables from Engine.Projectile
Damage, ExplosionDecal, ExploWallOut, ImpactSound, LastHitActor, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
Inherited Functions from UnrealI.Chunk
HitWall, Landed, PostBeginPlay, ProcessTouch, Timer, zonechange
Inherited Functions from Engine.Projectile
EffectIsRelevant, EncroachingOn, Explode, GetHitTexture, HitWall, HurtRadiusProj, ProcessTouch, RandSpin, Touch


Defaultproperties

defaultproperties
{
				Damage=16.000000
				LifeSpan=2.800000
				Mesh=LodMesh'UnrealI.Chnk4'
				AmbientGlow=41
}

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Creation time: zo 11-11-2012 21:14:08.725 - Created with UnCodeX