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UnrealI.CannonBolt

Extends
KraalBolt

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UnrealI.KraalBolt
         |   
         +-- UnrealI.CannonBolt

Variables Summary
Inherited Variables from Engine.Projectile
Damage, ExplosionDecal, ExploWallOut, ImpactSound, LastHitActor, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
function BlowUp (vector HitLocation))
function Explode (vector HitLocation, vector HitNormal))
Inherited Functions from UnrealI.KraalBolt
Explode, MakeSound, PostBeginPlay, ProcessTouch
Inherited Functions from Engine.Projectile
EffectIsRelevant, EncroachingOn, Explode, GetHitTexture, HitWall, HurtRadiusProj, ProcessTouch, RandSpin, Touch


Functions Detail

BlowUp Source code

function BlowUp ( vector HitLocation) )

Explode Source code

simulated function Explode ( vector HitLocation, vector HitNormal) )


Defaultproperties

defaultproperties
{
				speed=2000.000000
				MaxSpeed=2000.000000
				Damage=60.000000
				SpawnSound=Sound'UnrealI.CannonBolt'
				ExplosionDecal=Class'UnrealShare.KraalScorchRed'
				Mesh=LodMesh'UnrealShare.bolt1'
}

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Creation time: zo 11-11-2012 21:14:08.600 - Created with UnCodeX