Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- UnrealI.KraalBolt | +-- UnrealI.CannonBolt
Variables Summary |
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Inherited Variables from Engine.Projectile |
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Damage, ExplosionDecal, ExploWallOut, ImpactSound, LastHitActor, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
Functions Summary | ||
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BlowUp (vector HitLocation)) | ||
Explode (vector HitLocation, vector HitNormal)) |
Inherited Functions from UnrealI.KraalBolt |
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Explode, MakeSound, PostBeginPlay, ProcessTouch |
Inherited Functions from Engine.Projectile |
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EffectIsRelevant, EncroachingOn, Explode, GetHitTexture, HitWall, HurtRadiusProj, ProcessTouch, RandSpin, Touch |
Functions Detail |
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Defaultproperties |
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defaultproperties { speed=2000.000000 MaxSpeed=2000.000000 Damage=60.000000 SpawnSound=Sound'UnrealI.CannonBolt' ExplosionDecal=Class'UnrealShare.KraalScorchRed' Mesh=LodMesh'UnrealShare.bolt1' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |