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UnrealI.Boulder1

Extends
BigRock

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UnrealI.BigRock
         |   
         +-- UnrealI.Boulder1

Variables Summary
Inherited Variables from UnrealI.BigRock
Shadow, SpawnTime
Inherited Variables from Engine.Projectile
Damage, ExplosionDecal, ExploWallOut, ImpactSound, LastHitActor, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
function HitWall (vector HitNormal, actor Wall))
Flying
function SpawnChunks (int num))
Inherited Functions from UnrealI.BigRock
BeginPlay, Destroyed, HitWall, InitFrag, Landed, MakeSound, PostBeginPlay, ProcessTouch, SpawnChunks, TakeDamage
Inherited Functions from Engine.Projectile
EffectIsRelevant, EncroachingOn, Explode, GetHitTexture, HitWall, HurtRadiusProj, ProcessTouch, RandSpin, Touch

States Summary
Flying Source code
auto state Flying
HitWall


Functions Detail

HitWall Flying Source code

function HitWall ( vector HitNormal, actor Wall) )

SpawnChunks Source code

function SpawnChunks ( int num) )


Defaultproperties

defaultproperties
{
				speed=1300.000000
				MaxSpeed=1300.000000
				Mesh=LodMesh'UnrealShare.BoulderM'
				DrawScale=1.700000
				CollisionRadius=60.000000
}

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Creation time: zo 11-11-2012 21:14:08.444 - Created with UnCodeX