UMenu.UMenuVideoClientWindow
- Extends
- UMenuPageWindow
Core.Object
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+-- UWindow.UWindowBase
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+-- UWindow.UWindowWindow
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+-- UWindow.UWindowClientWindow
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+-- UWindow.UWindowDialogClientWindow
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+-- UWindow.UWindowPageWindow
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+-- UMenu.UMenuPageWindow
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+-- UMenu.UMenuVideoClientWindow
var bool bInitialized;
var localized string BitsText;
var localized string BrightnessHelp;
var localized string BrightnessText;
var localized string ColorDepthHelp;
var localized string ColorDepthText;
var localized string ConfirmDriverText;
var localized string ConfirmDriverTitle;
ConfirmSettingsCancelText Source code
var localized string ConfirmSettingsCancelText;
ConfirmSettingsCancelTitle Source code
var localized string ConfirmSettingsCancelTitle;
var localized string ConfirmSettingsText;
var localized string ConfirmSettingsTitle;
ConfirmSkinTextureDetail Source code
ConfirmTextureDetailText Source code
var localized string ConfirmTextureDetailText;
ConfirmTextureDetailTitle Source code
var localized string ConfirmTextureDetailTitle;
ConfirmWorldTextureDetail Source code
var float ControlOffset;
var localized string CurvyMeshHelp;
var localized string CurvyMeshText;
var localized string DecoShadowsHelp;
var localized string DecoShadowsText;
var localized string Details[3];
var localized string DriverButtonHelp;
var localized string DriverButtonText;
var localized string DriverHelp;
var localized string DriverText;
var localized string DynamicLightsHelp;
var localized string DynamicLightsText;
var localized string FlatShadingHelp;
var localized string FlatShadingText;
var localized string GuiSkinHelp;
var localized string GuiSkinText;
var localized string MinFramerateHelp;
var localized string MinFramerateText;
var localized string MouseHelp;
var localized string MouseText;
var string OldSettings;
var int OldShadowCmb;
var int OldSkinDetail;
var int OldTextureDetail;
var localized string PawnShadowHelp;
var localized string PawnShadowList[6];
var localized string PawnShadowText;
var localized string ResolutionHelp;
var localized string ResolutionText;
var localized string ScaleHelp;
var localized string ScaleSizes[2];
var localized string ScaleText;
var localized string ShowDecalsHelp;
var localized string ShowDecalsText;
var localized string SkinDetailHelp;
var localized string SkinDetailText;
var localized string TextureDetailHelp;
var localized string TextureDetailText;
var localized string TranslatorScaleHelp;
TranslatorScaleSizes[4] Source code
var localized string TranslatorScaleSizes[4];
var localized string TranslatorScaleText;
var localized string WideScreenHelp;
var localized string WideScreenText;
function AfterCreate ( ) )
function BeforePaint (
Canvas C,
float X,
float Y) )
function BrightnessChanged ( ) )
function Created ( ) )
function CurvySurfsChanged ( ) )
function DecalsChanged ( ) )
function DriverChange ( ) )
function DynamicChanged ( ) )
function FlatShadingChanged ( ) )
function LoadAvailableSettings ( ) )
function MinFramerateChanged ( ) )
function MouseChanged ( ) )
function ResolutionChanged ( float W, float H) )
function SaveConfigs ( ) )
function ScaleChanged ( ) )
function SettingsChanged ( ) )
function ShadowsChanged ( byte Idx ) )
function SkinDetailChanged ( ) )
function SkinDetailSet ( ) )
function TextureDetailChanged ( ) )
function TextureDetailSet ( ) )
TranslatorScaleChanged Source code
function TranslatorScaleChanged ( ) )
function WideScreenChange ( ) )
defaultproperties
{
DriverText="Video Driver"
DriverHelp="This is the current video driver. Use the Change button to change video drivers."
DriverButtonText="Change"
DriverButtonHelp="Press this button to change your video driver."
ResolutionText="Resolution"
ResolutionHelp="Select a new screen resolution."
ColorDepthText="Color Depth"
ColorDepthHelp="Select a new color depth."
BitsText="bit"
TextureDetailText="World Texture Detail"
TextureDetailHelp="Change the texture detail of world geometry. Use a lower texture detail to improve game performance."
Details(0)="High"
Details(1)="Medium"
Details(2)="Low"
SkinDetailText="Skin Detail"
SkinDetailHelp="Change the detail of player skins. Use a lower skin detail to improve game performance."
BrightnessText="Brightness"
BrightnessHelp="Adjust display brightness."
ScaleText="Font Size"
ScaleHelp="Adjust the size of elements in the User Interface."
ScaleSizes(0)="Normal"
ScaleSizes(1)="Double"
TranslatorScaleText="Translator Size"
TranslatorScaleHelp="Adjust the size of the Translator."
TranslatorScaleSizes(0)="1x"
TranslatorScaleSizes(1)="2x"
TranslatorScaleSizes(2)="3x"
TranslatorScaleSizes(3)="4x"
MouseText="GUI Mouse Speed"
MouseHelp="Adjust the speed of the mouse in the User Interface."
GuiSkinText="GUI Skin"
GuiSkinHelp="Change the look of the User Interface windows to a custom skin."
ControlOffset=20.000000
ConfirmSettingsTitle="Confirm Video Settings Change"
ConfirmSettingsText="Are you sure you wish to keep these new video settings?"
ConfirmSettingsCancelTitle="Video Settings Change"
ConfirmSettingsCancelText="Your previous video settings have been restored."
ConfirmTextureDetailTitle="Confirm Texture Detail"
ConfirmTextureDetailText="Increasing texture detail above its default value may degrade performance on some machines."
ConfirmDriverTitle="Change Video Driver"
ConfirmDriverText="This option will restart Unreal now, and enable you to change your video driver. Do you want to do this?"
PawnShadowText="Pawn shadows"
PawnShadowHelp="Detail of shadows that pawns should cast on ground (changes will take effect after mapchange)."
PawnShadowList(0)="None"
PawnShadowList(1)="Blob"
PawnShadowList(2)="Realtime low Res"
PawnShadowList(3)="Realtime med Res"
PawnShadowList(4)="Realtime high Res"
ShowDecalsText="Show Decals"
ShowDecalsHelp="If checked, impact and gore decals will be used in game."
MinFramerateText="Min Desired Framerate"
MinFramerateHelp="If your framerate falls below this value, Unreal will reduce special effects to increase your framerate."
DynamicLightsText="Use Dynamic Lighting"
DynamicLightsHelp="If checked, dynamic lighting will be used in game."
WideScreenText="Adjust Widescreen"
WideScreenHelp="Use the left and right arrows to adjust Field of View (FoV) for widescreen displays"
DecoShadowsText="Decoration shadows"
DecoShadowsHelp="Decorations should cast shadow on ground (changes will take effect after mapchange)."
FlatShadingText="Mesh flat shading"
FlatShadingHelp="Allow specific meshes render with flat shading lighting."
CurvyMeshText="Curvy meshes"
CurvyMeshHelp="Allow specific meshes render with some curved surfaces."
}
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Creation time: zo 11-11-2012 21:14:15.022 - Created with
UnCodeX