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UMenu.UMenuStartMatchClientWindow

Extends
UMenuDialogClientWindow

Core.Object
|   
+-- UWindow.UWindowBase
   |   
   +-- UWindow.UWindowWindow
      |   
      +-- UWindow.UWindowClientWindow
         |   
         +-- UWindow.UWindowDialogClientWindow
            |   
            +-- UMenu.UMenuDialogClientWindow
               |   
               +-- UMenu.UMenuStartMatchClientWindow

Variables Summary
UMenuBotmatchClientWindowBotmatchParent
UWindowComboControlGameCombo
stringGameHelp
array<string>Games
stringGameText
boolInGameChanged
boolInitialized
UWindowComboControlMapCombo
stringMapHelp
UWindowSmallButtonMapListButton
stringMapListHelp
stringMapListText
stringMapText
intMaxGames
UWindowSmallButtonMutatorButton
stringMutatorHelp
stringMutatorText
Inherited Variables from UWindow.UWindowDialogClientWindow
DesiredHeight, DesiredWidth, TabLast

Functions Summary
function AfterCreate ()))
function BeforePaint (Canvas C, float X, float Y))
function Created ()))
function GameChanged ()))
function IterateMaps (string DefaultMap))
function MapChanged ()))
function Notify (UWindowDialogControl C, byte E))
Inherited Functions from UMenu.UMenuDialogClientWindow
Notify
Inherited Functions from UWindow.UWindowDialogClientWindow
CreateControl, GetDesiredDimensions, Notify, OKPressed, Paint


Variables Detail

BotmatchParent Source code

var UMenuBotmatchClientWindow BotmatchParent;

GameCombo Source code

var UWindowComboControl GameCombo;

GameHelp Source code

var localized string GameHelp;

Games Source code

var array<string> Games;

GameText Source code

var localized string GameText;

InGameChanged Source code

var bool InGameChanged;

Initialized Source code

var bool Initialized;

MapCombo Source code

var UWindowComboControl MapCombo;

MapHelp Source code

var localized string MapHelp;

MapListButton Source code

var UWindowSmallButton MapListButton;

MapListHelp Source code

var localized string MapListHelp;

MapListText Source code

var localized string MapListText;

MapText Source code

var localized string MapText;

MaxGames Source code

var int MaxGames;

MutatorButton Source code

var UWindowSmallButton MutatorButton;

MutatorHelp Source code

var localized string MutatorHelp;

MutatorText Source code

var localized string MutatorText;


Functions Detail

AfterCreate Source code

function AfterCreate ( ) )

BeforePaint Source code

function BeforePaint ( Canvas C, float X, float Y) )

Created Source code

function Created ( ) )

GameChanged Source code

function GameChanged ( ) )

IterateMaps Source code

function IterateMaps ( string DefaultMap) )

MapChanged Source code

function MapChanged ( ) )

Notify Source code

function Notify ( UWindowDialogControl C, byte E) )


Defaultproperties

defaultproperties
{
				GameText="Game Type:"
				GameHelp="Select the type of game to play."
				MapText="Map Name:"
				MapHelp="Select the map to play."
				MapListText="Map List"
				MapListHelp="Click this button to change the list of maps which will be cycled."
				MutatorText="Mutators"
				MutatorHelp="Mutators are scripts which modify gameplay.  Press this button to choose which mutators to use."
}

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Creation time: zo 11-11-2012 21:14:14.944 - Created with UnCodeX