UMenu.UMenuNewGameClientWindow
- Extends
- UMenuPageWindow
Core.Object
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+-- UWindow.UWindowBase
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+-- UWindow.UWindowWindow
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+-- UWindow.UWindowClientWindow
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+-- UWindow.UWindowDialogClientWindow
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+-- UWindow.UWindowPageWindow
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+-- UMenu.UMenuPageWindow
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+-- UMenu.UMenuNewGameClientWindow
Direct Known Subclasses:
UMenuConfigCoopGameClientWindow
var config bool bMutatorsSelected;
var localized string GameHelp;
var localized string GameText;
var config string LastSelectedGame;
var config byte LastSelectedSkill;
var array<string> SaveList;
var localized string SkillHelp;
var localized string SkillStrings[6];
var localized string Skills[6];
var localized string SkillText;
var array<string> StartGameT;
var array<string> StartMap;
var localized string UseMutHelp;
var localized string UseMutText;
function BeforePaint (
Canvas C,
float X,
float Y) )
function Created ( ) )
function OKClicked ( ) )
function SkillChanged ( ) )
function WindowShown ( ) )
defaultproperties
{
LastSelectedSkill=1
GameHelp="Select your game to play."
GameText="Campaign:"
SkillText="Skill Level:"
Skills(0)="Easy"
Skills(1)="Medium"
Skills(2)="Hard"
Skills(3)="Very Hard"
Skills(4)="Unreal"
Skills(5)="Godlike"
SkillStrings(0)="Tourist mode."
SkillStrings(1)="Ready for some action!"
SkillStrings(2)="Not for the faint of heart."
SkillStrings(3)="Whenever you're ready for some asskicking."
SkillStrings(4)="Death wish."
SkillStrings(5)="HOLY SHIT!"
SkillHelp="Select the difficulty you wish to play at."
UseMutText="Use Mutators:"
UseMutHelp="If should use mutators in this game."
}
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Creation time: zo 11-11-2012 21:14:14.803 - Created with
UnCodeX