Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UMenu.UMenuNewGameClientWindow

Extends
UMenuPageWindow

Core.Object
|   
+-- UWindow.UWindowBase
   |   
   +-- UWindow.UWindowWindow
      |   
      +-- UWindow.UWindowClientWindow
         |   
         +-- UWindow.UWindowDialogClientWindow
            |   
            +-- UWindow.UWindowPageWindow
               |   
               +-- UMenu.UMenuPageWindow
                  |   
                  +-- UMenu.UMenuNewGameClientWindow

Direct Known Subclasses:

UMenuConfigCoopGameClientWindow

Variables Summary
boolbMutatorsSelected
UWindowComboControlGameCombo
stringGameHelp
stringGameText
stringLastSelectedGame
byteLastSelectedSkill
UWindowSmallButtonMutatorButton
UWindowSmallButtonOKButton
array<string>SaveList
UWindowComboControlSkillCombo
stringSkillHelp
UMenuLabelControlSkillLabel
stringSkillStrings[6]
stringSkills[6]
stringSkillText
array<string>StartGameT
array<string>StartMap
UWindowCheckboxUseMutatorsCheck
stringUseMutHelp
stringUseMutText
Inherited Variables from UWindow.UWindowPageWindow
OwnerTab

Functions Summary
function BeforePaint (Canvas C, float X, float Y))
function Created ()))
function Notify (UWindowDialogControl C, byte E))
function OKClicked ()))
function SkillChanged ()))
function WindowShown ()))
Inherited Functions from UMenu.UMenuPageWindow
Notify, Paint
Inherited Functions from UWindow.UWindowPageWindow
RightClickTab


Variables Detail

bMutatorsSelected Source code

var config bool bMutatorsSelected;

GameCombo Source code

var UWindowComboControl GameCombo;

GameHelp Source code

var localized string GameHelp;

GameText Source code

var localized string GameText;

LastSelectedGame Source code

var config string LastSelectedGame;

LastSelectedSkill Source code

var config byte LastSelectedSkill;

MutatorButton Source code

var UWindowSmallButton MutatorButton;

OKButton Source code

var UWindowSmallButton OKButton;

SaveList Source code

var array<string> SaveList;

SkillCombo Source code

var UWindowComboControl SkillCombo;

SkillHelp Source code

var localized string SkillHelp;

SkillLabel Source code

var UMenuLabelControl SkillLabel;

SkillStrings[6] Source code

var localized string SkillStrings[6];

Skills[6] Source code

var localized string Skills[6];

SkillText Source code

var localized string SkillText;

StartGameT Source code

var array<string> StartGameT;

StartMap Source code

var array<string> StartMap;

UseMutatorsCheck Source code

var UWindowCheckbox UseMutatorsCheck;

UseMutHelp Source code

var localized string UseMutHelp;

UseMutText Source code

var localized string UseMutText;


Functions Detail

BeforePaint Source code

function BeforePaint ( Canvas C, float X, float Y) )

Created Source code

function Created ( ) )

Notify Source code

function Notify ( UWindowDialogControl C, byte E) )

OKClicked Source code

function OKClicked ( ) )

SkillChanged Source code

function SkillChanged ( ) )

WindowShown Source code

function WindowShown ( ) )


Defaultproperties

defaultproperties
{
				LastSelectedSkill=1
				GameHelp="Select your game to play."
				GameText="Campaign:"
				SkillText="Skill Level:"
				Skills(0)="Easy"
				Skills(1)="Medium"
				Skills(2)="Hard"
				Skills(3)="Very Hard"
				Skills(4)="Unreal"
				Skills(5)="Godlike"
				SkillStrings(0)="Tourist mode."
				SkillStrings(1)="Ready for some action!"
				SkillStrings(2)="Not for the faint of heart."
				SkillStrings(3)="Whenever you're ready for some asskicking."
				SkillStrings(4)="Death wish."
				SkillStrings(5)="HOLY SHIT!"
				SkillHelp="Select the difficulty you wish to play at."
				UseMutText="Use Mutators:"
				UseMutHelp="If should use mutators in this game."
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: zo 11-11-2012 21:14:14.803 - Created with UnCodeX