Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.TestInfo

Extends
Info

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.TestInfo

Direct Known Subclasses:

UnrealTestInfo

Constants Summary
Lotus=vect(1,2,3)
Pie=3.14
Str="Tim"
Inherited Contants from Engine.Actor
NF_NotCsg, NF_NotVisBlocking, NF_ShootThrough, PF_AlphaBlend, PF_AutoUPan, PF_AutoVPan, PF_BigWavy, PF_Environment, PF_FakeBackdrop, PF_Invisible, PF_Masked, PF_Mirrored, PF_Modulated, PF_NoSmooth, PF_Semisolid, PF_SmallWavy, PF_SpecialLit, PF_Translucent, PF_Unlit

Variables Summary
boolbBool1
boolbBool2
intMyArray[2]
floatppp
STestST
stringsxx
stringTestRepStr
vectorv1
vectorv2
TestInfo
boolbFalse1
boolbFalse2
boolbTrue1
boolbTrue2
intxnum
Inherited Variables from Engine.Actor
Acceleration, ActorGUnlitColor, ActorRenderColor, AmbientGlow, AmbientSound, AnimationNotify, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysRender, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDarkLight, bDeleteMe, bDemoRecording, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEditorSelectRender, bEdLocked, bEdShouldSnap, bEdSnap, bFilterByVolume, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHandleOwnCorona, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsInOctree, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetNotify, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoDynamicShadowCast, bNoSmooth, bOnlyOwnerSee, bOwnerNoSee, bParticles, bPathCollision, bProjectorDecal, bProjTarget, bRandomFrame, bRenderMultiEnviroMaps, bRepAmbientSound, bRepAnimations, bReplicateInstigator, bRepMesh, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bSimulatedPawn, bSimulatedPawnRep, bSinglePlayer, bSkipActorReplication, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUseLitSprite, bUseMeshCollision, bWorldGeometry, CollisionHeight, CollisionOverride, CollisionRadius, CollisionTag, ColLocation, CoronaAlpha, DefaultAnimationNotify, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawScale3D, DrawType, Event, ExtraTag, Fatness, Group, HitActor, InitialState, Instigator, Inventory, LastRenderedTime, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightDataPtr, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MeshDataPtr, MeshInstance, MiscNumber, MultiSkins[8], MultiTimers, NetInitialProperties, NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, ProjectorList, RealTouching, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, ShadowMesh, SimAnim, SkelAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, SpriteProjForward, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
STest
b1, i, b2, b3
Inherited Structures from Engine.Actor
MultiTimerType, PointRegion

Functions Summary
function BeginPlay ()))
function f ()
function f ()
AA
function f ()
BB
function f ()
CCAA
function f ()
DDAA
function f ()
EEDDAA
functionint OtherStatic (int i ))
function PostBeginPlay ()))
functionbool RecurseTest ()))
function SubTestOptionalOut (optional out int a, optional out int b, optional out int c ))
function temp ()))
function test ()))
function TestContinueDoUntil ()))
function TestContinueFor ()))
function TestContinueForEach ()))
function TestContinueWhile ()))
function TestLimitor (class c ))
function TestNullContext (actor a ))
function TestOptionalOut ()))
function TestQ ()))
functionint TestStatic (int i ))
function TestStructBools ()))
function TestX (bool bResource ))
function Tick (float DeltaTime ))
Inherited Functions from Engine.Actor
AddToPackagesMap, AllActors, AllFrameVerts, AllLibaries, AnimEnd, AnimEndOnBone, Attach, AttachActorToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastMessage, Bump, CanReachPoint, ChildActors, ConsoleCommand, DeatachFromBone, DemoPlaySound, Destroy, Destroyed, Detach, DrawDebugBox, DrawDebugLine, DrawDebugSphere, DrawEditorSelection, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetBestTraceLineVertex, GetBoneCoords, GetBoneIndex, GetBoneName, GetBoneRotation, GetClosestVertex, GetExtent, GetHumanName, GetItemName, GetMapName, GetNextInt, GetNextIntDesc, GetNextSkin, GetSoundDuration, GetTriggerActor, GetURLMap, GetVertexCount, GetVertexPos, HasAnim, HitWall, HurtRadius, IntDescIterator, InterpolateEnd, IsAnimating, IsInPackageMap, KillCredit, KilledBy, Landed, LinkSkelAnim, LoopAnim, LostChild, MakeNoise, MeshTrace, Move, MoveSmooth, NativeExec, NotifyLevelChange, NotifyPathDefine, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RenderOverlays, RenderTexture, Reset, ResetSkeletalMesh, SetBase, SetBonePosition, SetBoneRoot, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, SkelPlayAnim, Sleep, Spawn, SpawnAct, Spawned, SpecialHandling, StopSkelAnim, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TraceSurfHitInfo, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnTouch, UnTrigger, UnTriggerEvent, VisibleActors, VisibleCollidingActors, WriteDeathMessage, ZoneChange

States Summary
AA Source code
state AA
f
BB Source code
state BB
f
CCAA Source code
state CCAA extends AA
f
DDAA Source code
state DDAA extends AA
f
EEDDAA Source code
state EEDDAA extends DDAA
f


Constants Detail

Lotus Source code

const Lotus = vect(1,2,3);

Pie Source code

const Pie = 3.14;

Str Source code

const Str = "Tim";


Variables Detail

bBool1 Source code

var bool bBool1;

bBool2 Source code

var bool bBool2;

MyArray[2] Source code

var int MyArray[2];

ppp Source code

var float ppp;

ST Source code

var STest ST;

sxx Source code

var string sxx;

TestRepStr Source code

var string TestRepStr;

v1 Source code

var vector v1;

v2 Source code

var vector v2;

TestInfo

bFalse1 Source code

var(TestInfo) bool bFalse1;

bFalse2 Source code

var(TestInfo) bool bFalse2;

bTrue1 Source code

var(TestInfo) bool bTrue1;

bTrue2 Source code

var(TestInfo) bool bTrue2;

xnum Source code

var(TestInfo) int xnum;


Structures Detail

STest Source code

struct STest
{
var bool b1;
var bool b2;
var bool b3;
var int i;
};



Functions Detail

BeginPlay Source code

function BeginPlay ( ) )

f Source code

function f ( )

f AA Source code

function f ( )

f BB Source code

function f ( )

f CCAA Source code

function f ( )

f DDAA Source code

function f ( )

f EEDDAA Source code

function f ( )

OtherStatic Source code

static function int OtherStatic ( int i ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

RecurseTest Source code

function bool RecurseTest ( ) )

SubTestOptionalOut Source code

function SubTestOptionalOut ( optional out int a, optional out int b, optional out int c ) )

temp Source code

function temp ( ) )

test Source code

static function test ( ) )

TestContinueDoUntil Source code

function TestContinueDoUntil ( ) )

TestContinueFor Source code

function TestContinueFor ( ) )

TestContinueForEach Source code

function TestContinueForEach ( ) )

TestContinueWhile Source code

function TestContinueWhile ( ) )

TestLimitor Source code

function TestLimitor ( class c ) )

TestNullContext Source code

function TestNullContext ( actor a ) )

TestOptionalOut Source code

function TestOptionalOut ( ) )

TestQ Source code

function TestQ ( ) )

TestStatic Source code

static function int TestStatic ( int i ) )

TestStructBools Source code

function TestStructBools ( ) )

TestX Source code

function TestX ( bool bResource ) )

Tick Source code

function Tick ( float DeltaTime ) )


Defaultproperties

defaultproperties
{
				bTrue1=True
				bTrue2=True
				xnum=777
				ppp=3.140000
				sxx="Locked in a defensive orbit around earth, the Dreadnought IWV-Klee's 17th Deck is an ideal platform for multiple combatants. This multilevel e-core, normally kept in isolated microgravity has been modified with a temporary grav-field system."
				bHidden=False
				RemoteRole=ROLE_SimulatedProxy
				bAlwaysRelevant=True
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: zo 11-11-2012 21:14:13.178 - Created with UnCodeX