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//============================================================================= // PathNodeIterator.uc // $Author: Deb $ // $Date: 4/23/99 12:13p $ // $Revision: 1 $ //============================================================================= class PathNodeIterator expands Actor native transient; var array<NavigationPoint> NodePath; var int NodeCount; var int NodeIndex; var int NodeCost; var vector NodeStart; native final function BuildPath( vector Start, vector End ); native final function CheckUPak(); native final function NavigationPoint GetFirst(); native final function NavigationPoint GetPrevious(); native final function NavigationPoint GetCurrent(); native final function NavigationPoint GetNext(); native final function NavigationPoint GetLast(); native final function NavigationPoint GetLastVisible(); // end of PathNodeIterator.uc defaultproperties { bHidden=True bMovable=False RemoteRole=ROLE_None } |
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