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//============================================================================= // CARTracer. //============================================================================= class CARTracer expands Projectile; simulated function PostBeginPlay() { local rotator R; Super.PostBeginPlay(); Velocity = Vector(Rotation) * speed; if( Level.NetMode!=NM_DedicatedServer ) { R.Pitch = Rotation.Pitch; R.Yaw = Rotation.Yaw; R.Roll = Rand(65536); SetRotation(R); } } defaultproperties { speed=10000.000000 MaxSpeed=10000.000000 RemoteRole=ROLE_SimulatedProxy LifeSpan=3.000000 Style=STY_Translucent Skin=Texture'UPak.Skins.JTR0501' Mesh=LodMesh'UPak.TR025' DrawScale=2.000000 ScaleGlow=10.000000 Fatness=90 bUnlit=True } |
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