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//=================================================== // Parent class for all TCO plants //=================================================== // This simple code plays sound, when player // is in plant collision radius //=================================================== // code by Raven class UIFlora extends Decoration; #exec AUDIO IMPORT FILE="Sounds\Shrub\shrub1_01.wav" NAME="shrub1" GROUP="shrub" #exec AUDIO IMPORT FILE="Sounds\Shrub\shrub1_02.wav" NAME="shrub2" GROUP="shrub" #exec AUDIO IMPORT FILE="Sounds\Shrub\shrub1_03.wav" NAME="shrub3" GROUP="shrub" var() sound SSound1; //Sound 1 var() sound SSound2; //Sound 2 var() sound SSound3; //Sound 3 var() bool bBushSound; var() float SSoundVolume; var PlayerPawn RP; //replication //{ // Variables the server should send to the client. // reliable if( Role==ROLE_Authority ) // SSound1, SSound2, SSound3, bBushSound; //} simulated function Touch( actor Other ) { local float rnd; if (!bBushSound) return; rnd = FRand(); if ( rnd < 0.34 ) PlaySound(SSound1,SLOT_None,SSoundVolume); else if (rnd < 0.67 ) PlaySound(SSound2,SLOT_None,SSoundVolume); else PlaySound(SSound3,SLOT_None,SSoundVolume); } simulated function Landed( vector HitNormal ) { SetPhysics(PHYS_None); } defaultproperties { SSound1=Sound'UnrealShare.shrub.shrub3' SSoundVolume=64.000000 bStatic=False DrawType=DT_Mesh bCollideActors=True bCollideWorld=True } |
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