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//============================================================================= // Tree2. //============================================================================= class Tree2 extends Tree; #exec MESH IMPORT MESH=Tree2M ANIVFILE=Models\Tree2_a.3d DATAFILE=Models\Tree2_d.3d LODSTYLE=8 MLOD=1 // 21 Vertices, 26 Triangles #exec MESH LODPARAMS MESH=Tree2M STRENGTH=1.0 MINVERTS=12 MORPH=0.3 ZDISP=1200.0 #exec MESH ORIGIN MESH=Tree2M X=50 Y=0 Z=50 YAW=64 ROLL=-64 #exec MESH SEQUENCE MESH=Tree2M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Tree2M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JTree21 FILE=Models\Tree2.pcx GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=Tree2M X=0.25 Y=0.25 Z=0.5 #exec MESHMAP SETTEXTURE MESHMAP=Tree2M NUM=1 TEXTURE=JTree21 TLOD=10 defaultproperties { Mesh=LodMesh'UnrealShare.Tree2M' } |
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