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//============================================================================= // Tree3. //============================================================================= class Tree3 extends Tree; #exec MESH IMPORT MESH=Tree3M ANIVFILE=Models\Tree3_a.3d DATAFILE=ModelsFX\Tree3_d.3d Curvy=1 LODSTYLE=8 MLOD=1 // 27 Vertices, 30 Triangles #exec MESH LODPARAMS MESH=Tree3M STRENGTH=1.0 MINVERTS=12 MORPH=0.3 ZDISP=1200.0 #exec MESH ORIGIN MESH=Tree3M X=50 Y=0 Z=50 YAW=64 ROLL=-64 #exec MESH SEQUENCE MESH=Tree3M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Tree3M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JTree31 FILE=Models\Tree3.pcx GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=Tree3M X=0.25 Y=0.25 Z=0.5 #exec MESHMAP SETTEXTURE MESHMAP=Tree3M NUM=1 TEXTURE=JTree31 TLOD=10 defaultproperties { Mesh=LodMesh'UnrealShare.Tree3M' } |
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