Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 |
//============================================================================= // Tree12. //============================================================================= class Tree12 extends Tree; #exec MESH IMPORT MESH=Tree12M ANIVFILE=MODELS\Tree18_a.3D DATAFILE=MODELS\Tree18_d.3D LODSTYLE=2 MLOD=1 // 30 Vertices, 33 Triangles #exec MESH LODPARAMS MESH=Tree12M STRENGTH=1.0 MINVERTS=18 MORPH=0.1 ZDISP=1200.0 #exec MESH ORIGIN MESH=Tree12M X=0 Y=320 Z=0 YAW=64 ROLL=-64 #exec MESH SEQUENCE MESH=Tree12M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Tree12M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JTree121 FILE=MODELS\Tree18.PCX GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=Tree12M X=0.2 Y=0.2 Z=0.4 #exec MESHMAP SETTEXTURE MESHMAP=Tree12M NUM=1 TEXTURE=JTree121 TLOD=10 defaultproperties { Mesh=LodMesh'UnrealShare.Tree12M' CollisionRadius=16.000000 CollisionHeight=63.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |